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Pages in category "Lua (programming language)-scripted video games" The following 180 pages are in this category, out of 180 total. This list may not reflect recent changes .
In video games, an exploit is the use of a bug or glitch, in a way that gives a substantial unfair advantage to players using it. [1] However, whether particular acts constitute an exploit can be controversial, typically involving the argument that the issues are part of the game, and no changes or external programs are needed to take advantage of them.
LuaJIT, a just-in-time compiler of Lua 5.1. [39] [40] Luau developed by Roblox Corporation, a derivative of Lua 5.1 with gradual typing, additional features and a focus on performance. [41] Ravi, a JIT-enabled Lua 5.3 language with optional static typing. JIT is guided by type information. [42]
This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...
On its own, an arbitrary code execution exploit will give the attacker the same privileges as the target process that is vulnerable. [11] For example, if exploiting a flaw in a web browser, an attacker could act as the user, performing actions such as modifying personal computer files or accessing banking information, but would not be able to perform system-level actions (unless the user in ...
The danger of the timeout limit occurs during the rare periods of 3x-4x slower server delay, where a 3-second Lua operation might slow to 12-second duration with busy servers, and thus garble the processing to store "script error" into the formatted page, for thousands of readers to view.
LuaJIT is a tracing just-in-time compiler for the Lua programming language. Mike Pall, a primary maintainer of the project had resigned in 2015, resorting only to occasional patching to the future 2.1 version. [4]
Metasploit was created by H. D. Moore in 2003 as a portable network tool using Perl.By 2007, the Metasploit Framework had been completely rewritten in Ruby.On October 21, 2009, the Metasploit Project announced [4] that it had been acquired by Rapid7, a security company that provides unified vulnerability management solutions.