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Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS , iPadOS , macOS , and tvOS .
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Simply Jigsaw. Piece together a new jigsaw puzzle every day, complete with themes that follow the seasons and a super useful edges-only tool. ... 20 egg-free versions of our favorite recipes.
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading. Shaders have evolved to perform a variety of specialized functions in computer graphics special effects and video post-processing , as well as general-purpose ...
ARB assembly language, a low-level shading language; Cg, a high-level shading language for programming vertex and pixel shaders; HLSL, a high-level shading language for use with Direct3D and SPIR-V; TGSI, a low-level intermediate language introduced by Gallium3D; AMDIL, a low-level intermediate language used internally at AMD; RenderMan Shading ...
Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...