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  2. Quake (video game) - Wikipedia

    en.wikipedia.org/wiki/Quake_(video_game)

    A copy of Quake was also released as a compilation in 2001, labeled Ultimate Quake, which included the original Quake, Quake II, and Quake III Arena which was published by Activision. In 2008, Quake was honored at the 59th Annual Technology & Engineering Emmy Awards for advancing the art form of user modifiable games. John Carmack accepted the ...

  3. Adrian Carmack - Wikipedia

    en.wikipedia.org/wiki/Adrian_Carmack

    Adrian Carmack's primary role at the company was as an artist, including work on Commander Keen, Wolfenstein 3D, Doom, Hexen: Beyond Heretic, Quake, Quake II and Quake III Arena. [2] He is credited as the creator of Doom's grotesque, gory art style [1] as well as the term "gibs". [3] He was a 41% owner of ID until he left the company in 2005.

  4. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    In level 30 of Doom II, "Icon of Sin", the boss is supposed to be a giant demon head with a fragment missing from its forehead. When first viewing the demon, a distorted and demonic message is played, which is actually John Romero saying "To win the game, you must kill me, John Romero!", reversed and distorted to sound like a demonic chant.

  5. Doomguy - Wikipedia

    en.wikipedia.org/wiki/Doomguy

    Doomguy has appeared in several other games developed by id Software, including Quake Champions and Quake III Arena. He has been featured in several other game franchises, including his likeness as a customizable skin for the Mii Gunner character in Super Smash Bros. Ultimate, being added as an outfit in Fall Guys, and an outfit in Fortnite. He ...

  6. Jennell Jaquays - Wikipedia

    en.wikipedia.org/wiki/Jennell_Jaquays

    Jaquays assembled one of the first art and design studios for video game development at Coleco to make ColecoVision games. [30] During a freelance design studio period in the late 1980s and early 1990s, she continued to be involved in the video game industry, with concept and design work for Epyx, Interplay Entertainment, and Electronic Arts. [23]

  7. Quake (series) - Wikipedia

    en.wikipedia.org/wiki/Quake_(series)

    Quake is a series of first-person shooter video games, developed by id Software and, as of 2010, published by Bethesda Softworks.The series is composed of Quake and its nonlinear, standalone sequels, which vary in setting and plot.

  8. Kazuma Kaneko - Wikipedia

    en.wikipedia.org/wiki/Kazuma_Kaneko

    Kazuma Kaneko (金子 一馬, Kaneko Kazuma, born September 20, 1964) is a Japanese video game artist and designer for Japanese video game company Atlus.Kaneko is best known for his work in the Megami Tensei series of video games, acting as a character designer across multiple games.

  9. Sandy Petersen - Wikipedia

    en.wikipedia.org/wiki/Sandy_Petersen

    Quake (1996) Carl Sanford Joslyn "Sandy" Petersen (born September 16, 1955) is an American game designer . He worked at Chaosium , contributing to the development of RuneQuest and creating the acclaimed and influential horror role-playing game Call of Cthulhu .