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This is a list of proxy wars. Major powers have been highlighted in bold. Major powers have been highlighted in bold. A proxy war is defined as "a war fought between groups of smaller countries that each represent the interests of other larger powers, and may have help and support from these".
War Gamers' Handbook: A Guide for Professional War Gamers (PDF). US Naval War College. Archived (PDF) from the original on July 28, 2018. Simon Parkin (2019). A Game of Birds and Wolves: The Secret Game that Won the War. Hodder & Staughton. ISBN 9781529353051. Tristan Donovan (2017). It's All a Game: The History of Board Games from Monopoly to ...
World War II grand strategy video games (1 C, 19 P) Pages in category "Computer wargames" The following 200 pages are in this category, out of approximately 350 total.
Download as PDF; Printable version; In other projects Wikimedia Commons; ... Sigma I-67 and II-67 war games; Steadfast Defender 2024; Strategic War Game of 1905 ...
The Strand War Game: The Strand Magazine: 1915: They Shall Not Pass: The Battle of Verdun, 1916: Avalanche Press: 2006: To the Green Fields Beyond: Simulations Publications, Inc. 1978: Trenchfoot: Bullets & Bayonets in the Great War: Game Designers' Workshop: 1981: Verdun: Conflict Games: 1972: Re-released by Game Designers' Workshop in 1978 ...
A horror/action/adventure game: War of the Lance: 1989: AppII, C64, DOS A fantasy role-playing video game based in the Dungeons & Dragons Dragonlance campaign setting War Wind: 1996: Win A real-time strategy video game War Wind II: Human Onslaught: 1997: Win A real-time strategy video game: Wargame Construction Set: 1986: Amiga, ATR, C64, DOS, ST
Space Battle (play-by-mail game) Space Combat (play-by-mail game) Spiral Arm (game) Star Wars: X-Wing Miniatures Game; Starlord (play-by-mail game) Starship Command (play-by-mail game) State of War (play-by-mail game) Strategic Conflict; Strategic Imperial Conquest; Supernova II
The Sigma I-67 and II-67 War Games were two of a series of classified high level war games played in the Pentagon during the 1960s to strategize the conduct of the burgeoning Vietnam War. The games were designed to replicate then-current conditions in Indochina , with an aim toward predicting future foreign affairs events.