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  2. Mathematical folklore - Wikipedia

    en.wikipedia.org/wiki/Mathematical_folklore

    Some people, in particular non-mathematicians, use the term folk mathematics to refer to the informal mathematics studied in many ethno-cultural studies of mathematics. [ citation needed ] Although the term "mathematical folklore" can also be used within the mathematics circle to describe the various aspects of their esoteric culture and ...

  3. Recreational mathematics - Wikipedia

    en.wikipedia.org/wiki/Recreational_mathematics

    Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.

  4. Facts in Five - Wikipedia

    en.wikipedia.org/wiki/Facts_in_Five

    Hasbro bought the rights to Avalon Hill's games, but stopped publishing Facts in Five; the rights reverted to the game's inventor, Rick Onanian. In 2007, a new edition was published by University Games. Computer Facts in Five, a video game adaptation of Facts in Five, was published by Avalon Hill in 1982. [2]

  5. Game - Wikipedia

    en.wikipedia.org/wiki/Game

    (Crawford notes that by his definition, (a) a toy can become a game element if the player makes up rules, and (b) The Sims and SimCity are toys, not games.) If it has goals, a plaything is a challenge. If a challenge has no "active agent against whom you compete," it is a puzzle; if there is one, it is a conflict.

  6. List of Internet phenomena - Wikipedia

    en.wikipedia.org/wiki/List_of_Internet_phenomena

    This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by adding missing items with reliable sources. Internet An Opte Project visualization of routing paths through a portion of the Internet General Access Activism Censorship Data activism Democracy Digital divide Digital rights Freedom Freedom of information Internet phenomena Net ...

  7. Sprouts (game) - Wikipedia

    en.wikipedia.org/wiki/Sprouts_(game)

    A 2-spot game of Sprouts. The game ends when the first player is unable to draw a connecting line between the only two free points, marked in green. The game is played by two players, [2] starting with a few spots drawn on a sheet of paper. Players take turns, where each turn consists of drawing a line between two spots (or from a spot to ...

  8. Move by nature - Wikipedia

    en.wikipedia.org/wiki/Move_by_nature

    In game theory a move by nature is a decision or move in an extensive form game made by a player who has no strategic interests in the outcome. The effect is to add a player, "Nature", whose practical role is to act as a random number generator .

  9. Recall of facts - Wikipedia

    en.wikipedia.org/wiki/Recall_of_facts

    Helping children learn the basic facts is an important goal in the Everyday Mathematics Curriculum. Most children should have developed an automatic recall of the basic addition and subtraction facts by the end of the second grade. They should also know most of their 1, 2, 5, and 10 multiplication facts by this time.

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