When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    WebGL 2.0 is supported on Android as of Chrome 114. [44] Chrome is used for the Android system webview as of Android 5. [44] BlackBerry 10 – WebGL 1.0 is available for BlackBerry devices since OS version 10.00 [45] BlackBerry PlayBook – WebGL 1.0 is available via WebWorks and browser in PlayBook OS 2.00 [46]

  3. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    Open-source WebGL framework based on OpenSceneGraph concepts. PlayCanvas: JavaScript: No Yes Yes Yes Partially Native (1.0 and 2.0) Yes DAE, DXF, FBX, glTF, OBJ No MIT (engine), proprietary (cloud-hosted editor) Open-source 3D game engine alongside a proprietary cloud-hosted creation platform that allows for editing via a browser-based interface.

  4. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb . Both .gltf and .glb files may reference external binary and ...

  5. Three.js - Wikipedia

    en.wikipedia.org/wiki/Threejs

    A public forum and wiki is in full operation. Examples: Over 150 files of coding examples plus fonts, models, textures, sounds, and other support files; Debugging: Stats.js, [14] WebGL Inspector, [15] Three.js Inspector [16] Virtual and Augmented Reality via WebXR [17] Three.js runs in all browsers with support for WebGL 1.0 or WebGL 2.0.

  6. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    The project started as a way for Google to bring full hardware acceleration for WebGL to Windows without relying on OpenGL graphics drivers. Google initially released the program under the BSD license. [13] The current production version (2.1.x) implements OpenGL ES 2.0, 3.0, 3.1 and EGL 1.5, claiming to pass the conformance tests for both.

  7. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    It is backwards compatible with OpenGL ES 2.0, and partially compatible with WebGL 2.0, [15] as WebGL 2.0 was designed to have a high degree of interoperability with OpenGL ES 3.0. [16] The current version of the OpenGL ES 3.0 standard is 3.0.6, released in November 2019. [17] New functionality in the OpenGL ES 3.0 specification includes:

  8. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  9. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL 3.0 features could still be accessed alongside these deprecated features, however, by requesting a full context. Deprecated features include: All fixed-function vertex and fragment processing; Direct-mode rendering, using glBegin and glEnd; Display lists; Indexed-color rendering targets; OpenGL Shading Language versions 1.10 and 1.20