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Mass Effect Legendary Edition is a compilation of the video games in the Mass Effect trilogy: Mass Effect (2007), Mass Effect 2 (2010), and Mass Effect 3 (2012). Developed by BioWare and published by Electronic Arts, the compilation was released on May 14, 2021, for PlayStation 4, Windows, and Xbox One.
Mass Effect 3 is a 2012 action role-playing video game developed by BioWare and published by Electronic Arts.The third major entry in the Mass Effect series and the final installment of the original trilogy, it was released in March 2012 for Windows, Xbox 360, and PlayStation 3.
BioWare is a Canadian video game developer based in Edmonton, Alberta. [1] It was founded in 1994 by Ray Muzyka, Greg Zeschuk, and Augustine Yip. [2] They signed a partnership with American publisher Interplay Productions to get investment and development resources for their first game Shattered Steel, [2] a mech simulation action game released in 1996. [3]
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Mass Effect 3 was also review bombed on the site in 2012. [3] Titan Souls was review bombed in April 2015 by supporters of YouTuber John "TotalBiscuit" Bain after the indie game's artist Andrew Gleeson mocked a statement that Bain made, saying the game was "absolutely not for [him]". Bain, in a following podcast, stated that the developer "has ...
The Xbox 360 version includes all DLC that came with the original games, with Cerberus Network for Mass Effect 2 and Mass Effect 3 remaining unchanged. The PC version is the same as Xbox 360, except both Bring Down the Sky and Pinnacle Station are available for free as per the standalone purchase of the PC version.
Mass Effect: Genesis 2: April 2, 2013 Yes [11] Adds an interactive comic that allows the player to impact the story of Mass Effect 3 with several major plot decisions of the original Mass Effect and Mass Effect 2. This is primarily for players that have not played the earlier games, and want to catchup on the storyline as well as unique player ...
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...