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  2. Compression artifact - Wikipedia

    en.wikipedia.org/wiki/Compression_artifact

    Block-artifacts are a result of the very principle of block transform coding. The transform (for example the discrete cosine transform) is applied to a block of pixels, and to achieve lossy compression, the transform coefficients of each block are quantized. The lower the bit rate, the more coarsely the coefficients are represented and the more ...

  3. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Cartridge tilting creates similar effects to using a corruptor, and may include such glitches as character models becoming distorted, extremely loud noises and in particularly severe cases, both the game and the console itself may crash. casual gaming Playing video games on an infrequent and spontaneous basis without a long-term commitment.

  4. MissingNo. - Wikipedia

    en.wikipedia.org/wiki/MissingNo.

    [a] (/ ˈ m ɪ s ɪ ŋ ˈ n oʊ / ⓘ; Japanese: けつばん, [1] Hepburn: Ketsuban) is a glitch and an unofficial Pokémon species found in the video games Pokémon Red and Blue. Due to the programming of certain in-game events, players can encounter MissingNo. via a glitch. It is commonly regarded as one of the most famous video game ...

  5. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".

  6. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    All convert a 4×4 block of pixels to a 64-bit or 128-bit quantity, resulting in compression ratios of 6:1 with 24-bit RGB input data or 4:1 with 32-bit RGBA input data. S3TC is a lossy compression algorithm, resulting in image quality degradation, an effect which is minimized by the ability to increase texture resolutions while maintaining the ...

  7. Software bug - Wikipedia

    en.wikipedia.org/wiki/Software_bug

    In video gaming, the term "glitch" is sometimes used to refer to a software bug. An example is the glitch and unofficial Pokémon species MissingNo. In both the 1968 novel 2001: A Space Odyssey and the corresponding film of the same name, the spaceship's onboard computer, HAL 9000, attempts to kill all its crew members.

  8. Glitch removal - Wikipedia

    en.wikipedia.org/wiki/Glitch_removal

    Glitch removal is the elimination of glitches—unnecessary signal transitions without functionality—from electronic circuits. Power dissipation of a gate occurs in two ways: static power dissipation and dynamic power dissipation. Glitch power comes under dynamic dissipation in the circuit and is directly proportional to switching activity.

  9. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game [a] or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality ...