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EA reported that in its first week, The Sims 3 sold 1.4 million copies. [102] According to EA, this was the most successful PC game launch the company had had to date. [103] According to retail data trackers Gfk Australia, The Sims 3 has been the top selling game in Australia from release until June 30, 2009. [104]
The Sims 3: Ambitions is the second expansion pack for The Sims 3, released in North America on June 1, 2010. Ambitions introduces new professions that can be actively controlled by the player, unlike the careers in the base game. [34] A variety of new skills are also added alongside the ability to register as self employed for skills. [34]
The Sims 3: High-End Loft Stuff; The Sims 3: Fast Lane Stuff; The Sims 3: Outdoor Living Stuff; The Sims 3: Town Life Stuff; The Sims 3: Master Suite Stuff; The Sims 3: Katy Perry's Sweet Treats; The Sims 3: Diesel Stuff; The Sims 3: 70s, 80s, & 90s Stuff; The Sims 3: Movie Stuff
In 2002, The Sims became the top-selling PC game in history at the time, displacing Myst by selling more than 6.3 million copies worldwide. [69] By February 2005, the game had shipped 16 million copies worldwide. [70] By July 2006, the console versions of The Sims series had sold a combined 3.5 million units in the United States. [71]
[3] MySims Social – A game intended to launch on Facebook with The Sims Social and SimCity Social, it never was completed. The Urbz 2 – A game intended to surpass The Urbz: Sims in the City, and turn it into a spinoff sub series to The Sims, but the project went through Development Hell after the original game failed to sell to expectations ...
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The Sims 3, The Sims 3: World Adventures, and The Sims 3: Ambitions were released for iOS. In addition, The Sims 3 was also released for Android, PlayStation 3, Xbox 360, Nintendo DS, Wii, and Nintendo 3DS. The 3DS version of the game was a launch title for the console. The Sims 3: Pets was released for PlayStation 3, Xbox 360, and Nintendo 3DS.
This is a list of video games published or developed by Electronic Arts.Since 1983 and the 1987 release of its Skate or Die!, it has respectively published and developed games, bundles, as well as a handful of earlier productivity software.