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"Photoshop math with GLSL shaders" "Photoshop Blend Mode Math", includes C code. Ron Bigelow, "Using Blend Modes in Photoshop – Part I", a tutorial; The GIMP manual; Blend modes in Flash; Adobe Master transparency and blends pdf file; GIMP and Photoshop Blending Modes visually explained and compared, parts one, two, three, and four
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.
A free software Asteroids-like video game played on a vector monitor. Vector-based devices, such as the vector CRT and the pen plotter, directly control a drawing mechanism to produce geometric shapes. Since vector display devices can define a line by dealing with just two points (that is, the coordinates of each end of the line), the device ...
Projection mapping of a pattern onto curved surfaces. Projection mapping, similar to video mapping and spatial augmented reality, is a projection technique [1] [2] used to turn objects, often irregularly shaped, into display surfaces for video projection. The objects may be complex industrial landscapes, such as buildings, small indoor objects ...
Curvilinear barrel distortion Curvilinear pincushion distortion. Curvilinear perspective, also five-point perspective, is a graphical projection used to draw 3D objects on 2D surfaces, for which (straight) lines on the 3D object are projected to curves on the 2D surface that are typically not straight (hence the qualifier "curvilinear" [citation needed]).
Camera or computer image editing programs often offer basic automatic image enhancement features that correct color hue and brightness imbalances as well as other image editing features, such as red eye removal, sharpness adjustments, zoom features and automatic cropping.
A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.
Antialiasing and Transparency Tutorial: Explains interaction between anti-aliasing and transparency, especially when dealing with web graphics; Interpolation and Gamma Correction In most real-world systems, gamma correction is required to linearize the response curve of the sensor and display systems. If this is not taken into account, the ...