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  2. Virtual economy - Wikipedia

    en.wikipedia.org/wiki/Virtual_economy

    v. t. e. A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means ...

  3. Information good - Wikipedia

    en.wikipedia.org/wiki/Information_good

    Information good. Information goods are commodities that provide value to consumers as a result of the information it contains and refers to any good or service that can be digitalized. [1] Examples of information goods includes books, journals, computer software, music and videos. [2] Information goods can be copied, shared, resold or rented. [3]

  4. Coase conjecture - Wikipedia

    en.wikipedia.org/wiki/Coase_conjecture

    The Coase conjecture, developed first by Ronald Coase, is an argument in monopoly theory. The conjecture sets up a situation in which a monopolist sells a durable good to a market where resale is impossible and faces consumers who have different valuations. The conjecture proposes that a monopolist that does not know individuals' valuations ...

  5. Network effect - Wikipedia

    en.wikipedia.org/wiki/Network_effect

    In economics, a network effect (also called network externality or demand-side economies of scale) is the phenomenon by which the value or utility a user derives from a good or service depends on the number of users of compatible products. Network effects are typically positive feedback systems, resulting in users deriving more and more value ...

  6. Virtual goods - Wikipedia

    en.wikipedia.org/wiki/Virtual_goods

    Virtual money (or in-game currency) is used to purchase virtual goods within a variety of online communities, which include social networking websites, virtual worlds and online gaming sites. A key revenue driver within social media , virtual currencies are specific within each game and are used to purchase in-game goods.

  7. Economic efficiency - Wikipedia

    en.wikipedia.org/wiki/Economic_efficiency

    A market can be said to have allocative efficiency if the price of a product that the market is supplying is equal to the marginal value consumers place on it, and equals marginal cost. In other words, when every good or service is produced up to the point where one more unit provides a marginal benefit to consumers less than the marginal cost ...

  8. Real and nominal value - Wikipedia

    en.wikipedia.org/wiki/Real_and_nominal_value

    The real value is the value expressed in terms of purchasing power in the base year. The index price divided by its base-year value gives the growth factor of the price index. Real values can be found by dividing the nominal value by the growth factor of a price index. Using the price index growth factor as a divisor for converting a nominal ...

  9. Market mechanism - Wikipedia

    en.wikipedia.org/wiki/Market_mechanism

    Market mechanism. In economics, the market mechanism is a mechanism by which the use of money exchanged by buyers and sellers with an open and understood system of value and time trade-offs in a market tends to optimize distribution of goods and services in at least some ways. The mechanism can exist in free markets or in captive or controlling ...