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  2. Loyalty program - Wikipedia

    en.wikipedia.org/wiki/Loyalty_program

    A loyalty program typically involves the operator of a particular program setting up an account for a customer of a business associated with the scheme, and then issue to the customer a loyalty card (variously called rewards card, points card, advantage card, club card, or some other name) which may be a plastic or paper card, visually similar to a credit card, that identifies the cardholder ...

  3. Pepsi Stuff - Wikipedia

    en.wikipedia.org/wiki/Pepsi_Stuff

    Pepsi Stuff was a major loyalty program launched by PepsiCo, first in North America on March 28, 1996 [1] and then around the world, [citation needed] featuring premiums — such as T-shirts, hats, denim and leather jackets, bags, and mountain bikes [1] — that could be purchased with Pepsi Points through the Pepsi Stuff Catalog or online.

  4. Club Nintendo - Wikipedia

    en.wikipedia.org/wiki/Club_Nintendo

    club.nintendo.com (redirects to my.nintendo.com) Club Nintendo was a customer loyalty program formerly provided by Nintendo. The loyalty program was free to join and provided rewards in exchange for consumer feedback and loyalty to purchasing official Nintendo products. Members of Club Nintendo earned credits or "coins" by submitting codes ...

  5. Get cash back at more than 3,500 stores with payouts every quarter. Rakuten. 💰 The basics. Free to use. Sign up online or on the app. Save money at Rakuten, through the app or with a browser ...

  6. Frequent flyer programs: The most profitable part of the ...

    www.aol.com/frequent-flyer-programs-most...

    United reported a mere $3.2 billion on its other operating line that came primarily on payments to its frequent flyer program. And when considering the adjusted incomes of 2023 for Delta ($4 ...

  7. My Coke Rewards - Wikipedia

    en.wikipedia.org/wiki/My_Coke_Rewards

    My Coke Rewards was a customer loyalty marketing program for The Coca-Cola Company. Customers entered codes found on specially marked packages of Coca-Cola products on a website. Codes could also be entered "on the go" by texting them from a cell phone. These codes were converted into virtual "points" which could in turn be redeemed by members ...