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  2. Test strategy - Wikipedia

    en.wikipedia.org/wiki/Test_strategy

    A test strategy is an outline that describes the testing approach of the software development cycle. The purpose of a test strategy is to provide a rational deduction from organizational, high-level objectives to actual test activities to meet those objectives from a quality assurance perspective. The creation and documentation of a test ...

  3. Shift-left testing - Wikipedia

    en.wikipedia.org/wiki/Shift-left_testing

    Shift-left testing[1] is an approach to software testing and system testing in which testing is performed earlier in the lifecycle (i.e. moved left on the project timeline). It is the first half of the maxim "test early and often". [2] It was coined by Larry Smith in 2001. [3][4]

  4. Model-based testing - Wikipedia

    en.wikipedia.org/wiki/Model-based_testing

    Model-based testing is an application of model-based design for designing and optionally also executing artifacts to perform software testing or system testing. Models can be used to represent the desired behavior of a system under test (SUT), or to represent testing strategies and a test environment. The picture on the right depicts the former ...

  5. A/B testing - Wikipedia

    en.wikipedia.org/wiki/A/B_testing

    A/B testing (also known as bucket testing, split-run testing, or split testing) is a user experience research method. [1] A/B tests consist of a randomized experiment that usually involves two variants (A and B), [2][3][4] although the concept can be also extended to multiple variants of the same variable.

  6. Test construction strategies - Wikipedia

    en.wikipedia.org/wiki/Test_Construction_Strategies

    Test construction strategies are the various ways that items in a psychological measure are created and decided upon. They are most often associated with personality tests but can also be applied to other psychological constructs such as mood or psychopathology. There are three commonly used general strategies: inductive, deductive, and ...

  7. Test and learn - Wikipedia

    en.wikipedia.org/wiki/Test_and_learn

    Test and learn. Test and learn is a set of practices followed by retailers, banks and other consumer-focused companies to test ideas in a small number of locations or customers to predict impact. The process is often designed to answer three questions about any tested program before rollout:

  8. Development, testing, acceptance and production - Wikipedia

    en.wikipedia.org/wiki/Development,_testing...

    Development, testing, acceptance and production (DTAP) [1][2] is a phased approach to software testing and deployment. The four letters in DTAP denote the following common steps: Development: The program or component is developed on a development system. This development environment might have no testing capabilities.

  9. Regression testing - Wikipedia

    en.wikipedia.org/wiki/Regression_testing

    Regression testing is performed when changes are made to the existing functionality of the software or if there is a bug fix in the software. Regression testing can be achieved through multiple approaches; if a test all approach is followed, it provides certainty that the changes made to the software have not affected the existing functionalities, which are unaltered.