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  2. wait (system call) - Wikipedia

    en.wikipedia.org/wiki/Wait_(system_call)

    wait (system call) In computer operating systems, a process (or task) may wait for another process to complete its execution. In most systems, a parent process can create an independently executing child process. The parent process may then issue a wait system call, which suspends the execution of the parent process while the child executes.

  3. Queueing theory - Wikipedia

    en.wikipedia.org/wiki/Queueing_theory

    Computing the operating characteristics for the current system and comparing the values to the characteristics of the alternative systems allows managers to see the pros and cons of each potential option. These systems help in the final decision making process by showing ways to increase savings, reduce waiting time, improve efficiency, etc.

  4. Computer multitasking - Wikipedia

    en.wikipedia.org/wiki/Computer_multitasking

    Even on multiprocessor computers, multitasking allows many more tasks to be run than there are CPUs. Multitasking is a common feature of computer operating systems since at least the 1960s. It allows more efficient use of the computer hardware; when a program is waiting for some external event such as a user input or an input/output transfer ...

  5. Multilevel feedback queue - Wikipedia

    en.wikipedia.org/wiki/Multilevel_feedback_queue

    Multilevel feedback queue. In computer science, a multilevel feedback queue is a scheduling algorithm. Scheduling algorithms are designed to have some process running at all times to keep the central processing unit (CPU) busy. [1] The multilevel feedback queue extends standard algorithms with the following design requirements:

  6. Monitor (synchronization) - Wikipedia

    en.wikipedia.org/wiki/Monitor_(synchronization)

    Monitor (synchronization) In concurrent programming, a monitor is a synchronization construct that prevents threads from concurrently accessing a shared object's state and allows them to wait for the state to change. They provide a mechanism for threads to temporarily give up exclusive access in order to wait for some condition to be met ...

  7. Semaphore (programming) - Wikipedia

    en.wikipedia.org/wiki/Semaphore_(programming)

    Semaphore (programming) In computer science, a semaphore is a variable or abstract data type used to control access to a common resource by multiple threads and avoid critical section problems in a concurrent system such as a multitasking operating system. Semaphores are a type of synchronization primitive.

  8. Shortest job next - Wikipedia

    en.wikipedia.org/wiki/Shortest_job_next

    Shortest job next (SJN), also known as shortest job first (SJF) or shortest process next (SPN), is a scheduling policy that selects for execution the waiting process with the smallest execution time. [1] SJN is a non- preemptive algorithm. Shortest remaining time is a preemptive variant of SJN. Shortest job next is advantageous because of its ...

  9. Multithreading (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Multithreading_(computer...

    Conceptually, it is similar to cooperative multi-tasking used in real-time operating systems, in which tasks voluntarily give up execution time when they need to wait upon some type of the event. This type of multithreading is known as block, cooperative or coarse-grained multithreading.