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  2. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.

  3. List of equations in classical mechanics - Wikipedia

    en.wikipedia.org/wiki/List_of_equations_in...

    Classical mechanics is the branch of physics used to describe the motion of macroscopic objects. [1] It is the most familiar of the theories of physics. The concepts it covers, such as mass, acceleration, and force, are commonly used and known. [2] The subject is based upon a three-dimensional Euclidean space with fixed axes, called a frame of ...

  4. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  5. Momentum - Wikipedia

    en.wikipedia.org/wiki/Momentum

    In both frames of reference, any change in momentum will be found to be consistent with the relevant laws of physics. Suppose x is a position in an inertial frame of reference. From the point of view of another frame of reference, moving at a constant speed u relative to the other, the position (represented by a primed coordinate) changes with ...

  6. Lorentz factor - Wikipedia

    en.wikipedia.org/wiki/Lorentz_factor

    The Lorentz transformation: The simplest case is a boost in the x-direction (more general forms including arbitrary directions and rotations not listed here), which describes how spacetime coordinates change from one inertial frame using coordinates (x, y, z, t) to another (x ′, y ′, z ′, t ′) with relative velocity v: ′ = (), ′ = ().

  7. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    Every object perseveres in its state of rest, or of uniform motion in a right line, except insofar as it is compelled to change that state by forces impressed thereon. [note 3] Newton's first law expresses the principle of inertia: the natural behavior of a body is to move in a straight line at constant speed. A body's motion preserves the ...

  8. Impulse (physics) - Wikipedia

    en.wikipedia.org/wiki/Impulse_(physics)

    This type of impulse is often idealized so that the change in momentum produced by the force happens with no change in time. This sort of change is a step change, and is not physically possible. However, this is a useful model for computing the effects of ideal collisions (such as in videogame physics engines). Additionally, in rocketry, the ...

  9. Euler's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Euler's_laws_of_motion

    Euler's second law states that the rate of change of angular momentum L about a point that is fixed in an inertial reference frame (often the center of mass of the body), is equal to the sum of the external moments of force acting on that body M about that point: [1] [4] [5]