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The benchmark was developed and published by UNIGINE Company in 2009. The main purpose of software is performance and stability testing for GPUs. Users can choose a workload preset, Basic or Extreme, or set the parameters by custom. The benchmark 3D scene is a steampunk-style city on flying islands in the middle of the clouds.
While the tests only make use of Shader Model 2.0, by default the highest compilation profile supported by the hardware is used, including 3.0. The final score is a geometric mean weighting the game tests equally. The CPU results are not taken into account. [12] In the free version only the part 1, "Return to Proxycon", of the demo is shown now ...
Free-to-play "social shooter" on Facebook, MySpace and Apple's Dashboard Widgets. Unreal Tournament: Epic Games: Cancelled 2015-03-09 Linux, OS X, Windows: Unreal Engine 4: Proprietary license Crowdsourced and free first-person shooter. Unvanquished [1] Unvanquished Development 2012-02-29 2021-06-21 (Alpha 0.52.1) Linux, OS X, Windows: modified ...
Combo Benchmark Compare to Compete Online Benchmarking web-based database This web-based database is suitable for groups of competitors to benchmark individual performance against group performance. All process and performance benchmarks can be processed in this software, providing interesting analysis tools and complete benchmarking report ...
Geekbench began as a benchmark for Mac OS X and Windows, [3] and is now a cross-platform benchmark that supports macOS, Windows, Linux, Android and iOS. [4] In version 4, Geekbench started measuring GPU performance in areas such as image processing and computer vision. [5] In version 5, Geekbench dropped support for IA-32. [6]
The Work benchmark test includes a set of workloads that reflect common tasks for an office environment. The Applications benchmark measures system performance using applications from Adobe Creative Suite and Microsoft Office. The Storage benchmark is a component level test for measuring the performance of SSDs, HDDs and hybrid drives.
UNIGINE 1 had support for large virtual scenarios and specific hardware required by professional simulators and enterprise VR systems, often called serious games.. Support for large virtual worlds was implemented via double precision of coordinates (64-bit per axis), [12] zone-based background data streaming, [13] and optional operations in geographic coordinate system (latitude, longitude ...
CPU-Z is more comprehensive in virtually all areas compared to the tools provided in the Windows to identify various hardware components, and thus assists in identifying certain components without the need of opening the case; particularly the core revision and RAM clock rate.