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Bjarne Stroustrup, the creator of C++, wrote the first version of the stream I/O library in 1984, as a type-safe and extensible alternative to C's I/O library. [5] The library has undergone a number of enhancements since this early version, including the introduction of manipulators to control formatting, and templatization to allow its use with character types other than char.
In C++, associative containers are a group of class templates in the standard library of the C++ programming language that implement ordered associative arrays. [1] Being templates, they can be used to store arbitrary elements, such as integers or custom classes.
The C++ Standard Library provides several generic containers, functions to use and manipulate these containers, function objects, generic strings and streams (including interactive and file I/O), support for some language features, and functions for common tasks such as finding the square root of a number.
The C++ <iostream> standard header provides two variables associated with this stream: std::cerr and std::clog, the former being unbuffered and the latter using the same buffering mechanism as all other C++ streams.
The natural interface between source files in C and C++ are header files.Each time a header file is modified, all source files that include the header file should recompile their code.
The erase–remove idiom cannot be used for containers that return const_iterator (e.g.: set) [6] std::remove and/or std::remove_if do not maintain elements that are removed (unlike std::partition, std::stable_partition). Thus, erase–remove can only be used with containers holding elements with full value semantics without incurring resource ...
The C++ Standard Library includes in the header file functional many different predefined function objects, including arithmetic operations (plus, minus, multiplies, divides, modulus, and negate), comparisons (equal_to, not_equal_to, greater, less, greater_equal, and less_equal), and logical operations (logical_and, logical_or, and logical_not).
The number after the \u is a hexadecimal number; it does not need the usual 0x prefix. The identifier \u represents a 16-bit Unicode code point; to enter a 32-bit code point, use \U and a 32-bit hexadecimal number. Only valid Unicode code points can be entered.