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The 1443 Shogi Shushu no Zu is lost, but Minase Kanenari's 1591 book Shogi Zu states that he had copied the 1443 book, and that the 1443 book itself was a copy of an older book of which no information survives.) [4] Soon, however, its rules were simplified (removing the weakest pieces) to produce the game of chu shogi (middle shogi), first ...
Shogi (将棋, shōgi, English: / ˈ ʃ oʊ ɡ i /, [1] Japanese:), also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, chaturanga, xiangqi, Indian chess, and janggi.
The Shōgi Zushiki and Sho Shōgi Zushiki are generally though not always in agreement on the powers of the various pieces, but the Shōgi Rokushu no Zushiki differs in the descriptions of most pieces which are found only in the larger shogi variants, or which have distinctive moves in the larger variants.
☗ pieces in hand: 歩 This Double Reclining Silver position is situated within a Double Wing Attack opening. The Reclining Silver has the right silver positioned on central file above the central pawn and to the right of the silver is the pawn that was advancing in order to let the silver move through the line of pawns.
The Nakahara castle (Japanese: 中原囲い, romanized: Nakahara gakoi) is a type of shogi castle. Its application to modern shogi was made by professional player Makoto Nakahara . Nakahara won the Masuda Award in 1996 for his development of this strategy. [ 1 ]
The earliest recorded shogi game was a Static Rook vs. Fourth File Rook game from 1607. Black was Sōkei Ōhashi I [] who played a Right Fourth File Rook position (Static Rook) against Sansa Hon'inbō's Fourth File Rook.
The pieces were designed by fellow women's professional shogi player Maiko Fujita (藤田 麻衣子, Fujita Maiko). [1] It is played on a 3×4 board and generally follows the rules of standard shogi, including drops, except that pieces can only move one square at a time, and the king reaching the enemy camp as an additional way to win the game.
In shogi, only lances, rooks (or dragons), and bishops (or horses) can pin an opponent's piece. In the adjacent example, the Black's pawn at 37 is pinned by White's bishop because if the pawn were to advance to 36 then Black's rook would be captured by the bishop.