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Mupen64Plus, formerly named Mupen64-64bit and Mupen64-amd64, is a free and open-source, cross-platform Nintendo 64 emulator, written in the programming languages C and C++.It allows users to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew.
Project64 can play Nintendo 64 games on a computer reading ROM images, either dumped from the read-only memory of a Nintendo 64 ROM cartridge or created directly on the computer as homebrew. [4] Project64 was considered one of the top performing emulators and the most popular Nintendo 64 emulator in 2013.
Triple Play 2000 is a baseball sports game released for the PlayStation, Nintendo 64 and Microsoft Windows in 1999. It is the only game of the Triple Play series released for the Nintendo 64 where it was released in North America.
UltraHLE is a discontinued emulator for the Nintendo 64. Emulating the Nintendo 64 (which was only three years old at the time) made it the first of the N64 emulators to run commercial titles at a playable frame rate on the hardware of the time, [1] [2] and the first emulator for a currently-sold console system, which drew Nintendo to seek legal action against the developers.
Dolphin VR is a third-party project aimed to extend Dolphin with the ability to play games "in virtual reality with accurate life-size scale, full FOV [field of view], a 3D HUD, independent aiming, and the ability to look around." [127] HTC Vive and Oculus Rift are supported. [128] PC Gamer tested a few games with Dolphin VR.
Monster Truck Madness was released on August 31, 1996, and is the first entry in the Madness series of racing titles distributed by Microsoft. [7] American video game studio Terminal Reality, Inc. designed Monster Truck Madness to accurately simulate monster truck events such as drag tracks and enclosed circuit races, and replicate the titular off-road vehicles on land, when jumping, and ...
The staff of PC Gamer US awarded the same PC version their 1999 "Best Racing Game" prize, and praised it as "an exceptional balance of realism and arcade thrills". [82] It received a special achievement prize for "Sleeper Hit of the Year" from Computer Gaming World , whose staff wrote that it "surprised the hell out of us when it was released ...
A common highlight was the game's realistic simulation of the sport, particularly with the physics. [ 15 ] [ 20 ] PC Gamer critic Joel Durham Jr. noted that the complexity of the pin movements led to varying, unexpected results: "Once in a while you’ll get lucky and a downed pin will roll into that last remaining pin for a strike; other times ...