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Jinja is a web template engine for the Python programming language.It was created by Armin Ronacher and is licensed under a BSD License.Jinja is similar to the Django template engine, but provides Python-like expressions while ensuring that the templates are evaluated in a sandbox.
Flask is a micro web framework written in Python. It is classified as a microframework because it does not require particular tools or libraries. [ 2 ] It has no database abstraction layer, form validation, or any other components where pre-existing third-party libraries provide common functions.
Blink is a browser engine developed as part of the free and open-source Chromium project. Blink is by far the most-used browser engine, due to the market share dominance of Google Chrome and the fact that many other browsers are based on the Chromium code.
DotNetBrowser is a proprietary .NET Chromium-based library that provides the off-screen rendering mode and can be used without embedding or displaying windows. [ 27 ] [ 28 ] Another noted earlier effort was envjs in 2008 from John Resig , which was a simulated browser environment written in JavaScript for the Rhino engine .
The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards. DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.
Rendering calculations are outsourced over OpenGL to the GPU to be done in real-time. The DRI regulates access and book-keeping. The Direct Rendering Infrastructure (DRI) is the framework comprising the modern Linux graphics stack which allows unprivileged user-space programs to issue commands to graphics hardware without conflicting with other ...
Headless software (e.g. "headless Linux", [1]) is software capable of working on a device without a graphical user interface.Such software receives inputs and provides output through other interfaces like network or serial port and is common on servers and embedded devices.
OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.