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  2. Deep learning super sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [4] At that time, the results were limited to a few video games, namely Battlefield V, [5] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.

  3. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.

  4. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms; Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets; What is Texture Atlas?

  5. Anisotropic filtering - Wikipedia

    en.wikipedia.org/wiki/Anisotropic_filtering

    An illustration of texture filtering methods showing a texture with trilinear mipmapping (left) and anisotropic texture filtering. In 3D computer graphics, anisotropic filtering (abbreviated AF) [1] [2] is a method of enhancing the image quality of textures.

  6. A Rhode Island man has admitted to using gasoline to set several fires around the exterior of a predominantly Black church earlier this year, according to a federal plea agreement.

  7. Screen space ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Screen_space_ambient_occlusion

    SSAO component of a typical game scene. The algorithm is implemented as a pixel shader, analyzing the scene depth buffer which is stored in a texture. For every pixel on the screen, the pixel shader samples the depth values around the current pixel and tries to compute the amount of occlusion from each of the sampled points.

  8. 6 of the Most Common Home Renovations — Are They Worth It ...

    www.aol.com/finance/6-most-common-home...

    “At the end of the day, the best home improvements are the ones that make sense for your home and your lifestyle,” Marino said. “If they bring you joy or make your space work better for you ...

  9. The Potentially Fatal Tick-Borne Illness You Haven't ... - AOL

    www.aol.com/lifestyle/potentially-fatal-tick...

    Doing one’s best to avoid meat and mammalian products is also recommended, although Dr. Schaffner says that people with alpha-gal syndrome can often eat poultry and seafood. “You don’t have ...