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  2. Cramming (education) - Wikipedia

    en.wikipedia.org/wiki/Cramming_(education)

    Students are often forced to cram after improper time utilization or in efforts to understand information shortly before being tested. Improper time management is usually the cause for last-minute cramming sessions, and many study techniques have been developed to help students succeed instead of cramming. [3] [4]

  3. Pomodoro Technique - Wikipedia

    en.wikipedia.org/wiki/Pomodoro_Technique

    A pomodoro kitchen timer. The Pomodoro Technique is a time management method developed by Francesco Cirillo in the late 1980s. [1] It uses a kitchen timer to break work into intervals, typically 25 minutes in length, separated by short breaks.

  4. Time management - Wikipedia

    en.wikipedia.org/wiki/Time_management

    Time management is the process of planning and exercising conscious control of time spent on specific activities—especially to increase effectiveness, efficiency and productivity. [ 1 ] Time management involves demands relating to work , social life , family , hobbies , personal interests and commitments.

  5. Student syndrome - Wikipedia

    en.wikipedia.org/wiki/Student_syndrome

    Student syndrome refers to planned procrastination, when a student will begin to substantially apply themselves to an assignment or task at the last moment before its deadline. [1] For a person experiencing student syndrome, they only begin to make significant progress when there is a sense of urgency that causes the person to put the proper ...

  6. Study skills - Wikipedia

    en.wikipedia.org/wiki/Study_skills

    In addition to time management, sleep is important; getting adequate rest improves memorisation. [36] Students are generally more productive in the morning than the afternoon. [37] In addition to time management and sleep, emotional state of mind can matter when a student is studying.

  7. Bloom's 2 sigma problem - Wikipedia

    en.wikipedia.org/wiki/Bloom's_2_Sigma_Problem

    Mastery learning is an educational philosophy first proposed by Bloom in 1968 [8] based on the premise that students must achieve a level of mastery (e.g., 90% on a knowledge test) in prerequisite knowledge before moving forward to learn subsequent information on a topic. [9]

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    mail.aol.com

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  9. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    The students were to engage in the math or reading activities as teams. Paying attention, engaging in the lessons or activity, was the "good behavior". If students engaged in actions that interfered with the lesson (e.g., getting out their seat, interrupting), that was a penalty point against the team—much like playing a sport.