Search results
Results From The WOW.Com Content Network
Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics.It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet.
The drive toward GPGPU has made GPUs more suitable for the job of a PPU; DX10 added integer data types, unified shader architecture, and a geometry shader stage which allows a broader range of algorithms to be implemented; Modern GPUs support compute shaders, which run across an indexed space and don't require any graphical resources, just ...
Thus, GPUs can process far more pictures and graphical data per second than a traditional CPU. Migrating data into graphical form and then using the GPU to scan and analyze it can create a large speedup. GPGPU pipelines were developed at the beginning of the 21st century for graphics processing (e.g. for better shaders).
Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically 3D graphics hardware. It was sometimes implemented as specialized RAM (TRAM) that is designed for rapid reading and writing, enabling the graphics hardware increased performance in rendering 3D imagery.
The following figure illustrates the execution flow of launching an OpenCL program on a GPU device. The CPU first detects OpenCL devices (GPU in this case) and then invokes a just-in-time compiler to translate the OpenCL source code into target binary. CPU then sends data to GPU to perform computations.
With increasing demands on the GPU, restrictions were gradually removed to create more flexibility. Modern graphics cards use a freely programmable, shader-controlled pipeline, which allows direct access to individual processing steps. To relieve the main processor, additional processing steps have been moved to the pipeline and the GPU.
For applications using the NVIDIA GPU Direct Storage interface (GDS), the Lustre client can do zero-copy RDMA read and write from the storage server directly into the GPU memory to avoid an extra data copy from CPU memory and extra processing overhead. [80]
ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.