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  2. Game testing - Wikipedia

    en.wikipedia.org/wiki/Game_testing

    Early in the game development process the testing team is small and focuses on daily feedback for new code. As the game approaches alpha stage, more team members are employed and test plans are written. Sometimes features that are not bugs are reported as bugs and sometimes the programming team fails to fix issues first time around. [10]

  3. Playtest - Wikipedia

    en.wikipedia.org/wiki/Playtest

    The word 'playtest' is also commonly used in unofficial situations where a game is being tested by a group of players for their own private use, or to denote a situation where a new strategy or game mechanic is being tested. Playtesting is a part of usability test in the process of game development. [1]

  4. Turing test - Wikipedia

    en.wikipedia.org/wiki/Turing_test

    The Turing test, originally called the imitation game by Alan Turing in 1949, [2] is a test of a machine's ability to exhibit intelligent behaviour equivalent to that of a human. In the test, a human evaluator judges a text transcript of a natural-language conversation between a human and a machine. The evaluator tries to identify the machine ...

  5. Test Drive: Ferrari Racing Legends - Wikipedia

    en.wikipedia.org/wiki/Test_Drive:_Ferrari_Racing...

    Test Drive: Ferrari Racing Legends is a racing video game developed by Slightly Mad Studios and published by Rombax Games under license from Atari for PlayStation 3, Xbox 360 and Microsoft Windows. The game is a departure from the semi-simulation open world sandbox-gaming style seen in Test Drive Unlimited and its sequel, returning to the ...

  6. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  7. Test Drive Unlimited - Wikipedia

    en.wikipedia.org/wiki/Test_Drive_Unlimited

    The game features over 125 licensed sports cars and motorcycles and the terrain is modeled after the Hawaiian island of Oʻahu that features over 1,000 miles (1,600 km) of roads and highways. [1] It was soon followed by its sequel, Test Drive Unlimited 2 in 2011. A third game and soft reboot, Test Drive Unlimited Solar Crown, was released in 2024.

  8. TD Overdrive: The Brotherhood of Speed - Wikipedia

    en.wikipedia.org/wiki/TD_Overdrive:_The...

    In August, the game's release date was postponed to the first quarter of 2002. [6] On September 11, 2001, Infogrames announced that the game would be titled Test Drive Underground, with a planned release in March 2002 for the PlayStation 2. [7] However, the title soon reverted to its original name, and the planned release was missed again.

  9. Test Drive Unlimited Solar Crown - Wikipedia

    en.wikipedia.org/wiki/Test_Drive_Unlimited_Solar...

    Test Drive Unlimited Solar Crown is a 2024 online racing video game developed by KT Racing and published by Nacon.It is the twenty-first installment in the Test Drive series, the first title in the series since 2012's Ferrari Racing Legends, and the third game in the franchise's Unlimited reboot, following 2011's Test Drive Unlimited 2.