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Agile software development is an umbrella term for approaches to developing software that reflect the values and principles agreed upon by The Agile Alliance, a group of 17 software practitioners in 2001. [1] As documented in their Manifesto for Agile Software Development the practitioners value: [2] Individuals and interactions over processes ...
Scrum Agile events, based on The 2020 Scrum Guide [1] Scrum is an agile team collaboration framework commonly used in software development and other industries. Scrum prescribes for teams to break work into goals to be completed within time-boxed iterations, called sprints. Each sprint is no longer than one month and commonly lasts two weeks.
Dynamic systems development method (DSDM) is an agile project delivery framework, initially used as a software development method. [1] [2] First released in 1994, DSDM originally sought to provide some discipline to the rapid application development (RAD) method. [3]
A systems development life cycle is composed of distinct work phases that are used by systems engineers and systems developers to deliver information systems.Like anything that is manufactured on an assembly line, an SDLC aims to produce high-quality systems that meet or exceed expectations, based on requirements, by delivering systems within scheduled time frames and cost estimates. [3]
As a way to familiarize the team with new hardware or software; To analyze a problem thoroughly and assist in properly dividing work among separate team members. Spike tests can also be used to mitigate future risk, and may uncover additional issues that have escaped notice. A distinction can be made between technical spikes and functional spikes.
Acceptance testing is a term used in agile software development methodologies, particularly extreme programming, referring to the functional testing of a user story by the software development team during the implementation phase. [19] The customer specifies scenarios to test when a user story has been correctly implemented.
In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management .
eXtreme Manufacturing (XM) is an iterative and incremental framework for manufacturing improvement and new product development that was inspired by the software development methodology Scrum and the systematic waste-elimination production scheduling system Kanban (かんばん(看板)).