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  2. Single instruction, multiple threads - Wikipedia

    en.wikipedia.org/wiki/Single_instruction...

    As access time of all the widespread RAM types (e.g. DDR SDRAM, GDDR SDRAM, XDR DRAM, etc.) is still relatively high, engineers came up with the idea to hide the latency that inevitably comes with each memory access. Strictly, the latency-hiding is a feature of the zero-overhead scheduling implemented by modern GPUs.

  3. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Unified memory A memory architecture where the CPU and GPU share the same address space, and often the same physical memory. It is common in Intel [34] [35] and AMD [36] [37] processors with integrated graphics, SoCs and video game consoles. Supported on some discrete GPUs with the use of an MMU. UV coordinates

  4. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    The color information for each point thus displayed on the screen is pulled directly from the framebuffer during the scan, creating a set of discrete picture elements, i.e. pixels. Framebuffers differ significantly from the vector displays that were common prior to the advent of raster graphics (and, consequently, to the concept of a framebuffer).

  5. Blitter - Wikipedia

    en.wikipedia.org/wiki/Blitter

    The downside of sprites is a limit of moving graphics per scanline, which can range from three to eight (Commodore 64 and Atari 8-bit computers) to significantly higher for 16-bit consoles and arcade hardware (the Neo Geo can display 96 sprites per line. The inability to update a permanent bitmap makes them unsuitable for general desktop GUI ...

  6. GPU switching - Wikipedia

    en.wikipedia.org/wiki/GPU_switching

    A classic motherboard with on-board integrated graphics processors, a discrete graphics card can be installed at a PCI slot. GPU switching is a mechanism used on computers with multiple graphic controllers. This mechanism allows the user to either maximize the graphic performance or prolong battery life by switching between the graphic cards.

  7. Render output unit - Wikipedia

    en.wikipedia.org/wiki/Render_output_unit

    In computer graphics, the render output unit (ROP) or raster operations pipeline is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards.

  8. Graphics card - Wikipedia

    en.wikipedia.org/wiki/Graphics_card

    Graphics cards are sometimes called discrete or dedicated graphics cards to emphasize their distinction to an integrated graphics processor on the motherboard or the central processing unit (CPU). A graphics processing unit (GPU) that performs the necessary computations is the main component in a graphics card, but the acronym "GPU" is ...

  9. Data and information visualization - Wikipedia

    en.wikipedia.org/wiki/Data_and_information...

    Cognition refers to processes in human beings like perception, attention, learning, memory, thought, concept formation, reading, and problem solving. [37] Human visual processing is efficient in detecting changes and making comparisons between quantities, sizes, shapes and variations in lightness.