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  2. Renaissance Learning - Wikipedia

    en.wikipedia.org/wiki/Renaissance_Learning

    A 2015 study of 2.8 million students in grades 1–12 found that students who use Accelerated Reader best practices are nearly twice as likely to be college and career ready. These results held true for all grades and populations of interest (struggling readers, English learners, and students in free or reduced lunch programs) and rose with the ...

  3. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)

  4. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [1] [2] When referred to with its abbreviation, "EdTech", it often refers to the industry of companies that create educational technology.

  5. Mobile phone use in schools - Wikipedia

    en.wikipedia.org/wiki/Mobile_phone_use_in_schools

    Additionally, there are a wide variety of ways middle and high school students can use mobile phones such as sharing documents, taking pictures, and having easier access to information. A specific app that teachers can use is called Moodle which is an online course management system that can make content more accessible to students. [ 102 ]

  6. List of photo and video apps - Wikipedia

    en.wikipedia.org/wiki/List_of_photo_and_video_apps

    The app is often used for (yet not limited to) portrait and selfie editing. No Fishbrain: Fishbrain is an online mobile logging, photo-sharing and social networking service that enables its users to record data about and take pictures of catches, and share them either publicly or privately on the app: No FX Photo Studio

  7. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...

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    You can find instant answers on our AOL Mail help page. Should you need additional assistance we have experts available around the clock at 800-730-2563.

  9. Social media in education - Wikipedia

    en.wikipedia.org/wiki/Social_media_in_education

    A survey from Cambridge International [6] of nearly 20,000 teachers and students (ages 12–19) from 100 countries found that 48% of students use a desktop computer in class, 42% uses phones, 33% use interactive whiteboards and 20% use tablets. Desktop computers are more used than tablets.