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  2. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.

  3. Persona (user experience) - Wikipedia

    en.wikipedia.org/wiki/Persona_(user_experience)

    Here, the illustration person called Femi is a persona used online. A persona (also user persona, user personality, customer persona, buyer persona) in user-centered design and marketing is a personalized fictional character created to represent a potential end user. [1] Personas represent the similarities of consumer groups or segments.

  4. Persona - Wikipedia

    en.wikipedia.org/wiki/Persona

    Persona studies is an academic field developed by communication and media scholars. [4] The term "persona" has been discussed by sociologists Robert Park [ 5 ] and Erving Goffman [ 6 ] in the 1950s. It is a tool to become persons by constructing the conception of our role and connecting the inner conception to the outer world as individuals. [ 7 ]

  5. Persona (series) - Wikipedia

    en.wikipedia.org/wiki/Persona_(series)

    Persona, [Jp. 1] previously marketed as Shin Megami Tensei: Persona outside of Japan, is a video game franchise primarily developed and published by Atlus, and owned by Sega. [a] Centered around a series of role-playing video games, Persona is a spin-off from Atlus' Megami Tensei franchise.

  6. Persona (psychology) - Wikipedia

    en.wikipedia.org/wiki/Persona_(psychology)

    According to Jung, the development of a viable social persona is a vital part of adapting to, and preparing for, adult life in the external social world. [2] " A strong ego relates to the outside world through a flexible persona; identifications with a specific persona (doctor, scholar, artist, etc.) inhibits psychological development."

  7. Persona 3 - Wikipedia

    en.wikipedia.org/wiki/Persona_3

    Persona 3, [a] released outside Japan as Shin Megami Tensei: Persona 3, is a 2006 role-playing video game developed by Atlus that is the fourth main installment in the Persona series, which is part of the larger Megami Tensei franchise. It was originally released for the PlayStation 2 in Japan in 2006 and in North America in 2007.

  8. Persona 5 - Wikipedia

    en.wikipedia.org/wiki/Persona_5

    An enhanced version featuring new content, Persona 5 Royal, [b] was released for PlayStation 4 in Japan in October 2019 and worldwide in March 2020. It was published by Atlus in Japan and worldwide by its parent company Sega. Persona 5 Royal was later released for Nintendo Switch, PlayStation 5, Windows, Xbox One, and Xbox Series X/S in October ...

  9. Jungian archetypes - Wikipedia

    en.wikipedia.org/wiki/Jungian_archetypes

    The persona, anima and animus, the shadow, and the self are four of the archetypes that fall under the separate systems of the personality. [28] The father represents the patriarchal qualities of the persona. Some of these qualities may include, protector, provider, and wisdom. [29]