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.NET Reflector is a class browser, decompiler and static analyzer for software created with .NET Framework, originally written by Lutz Roeder. MSDN Magazine named it as one of the Ten Must-Have utilities for developers, [1] and Scott Hanselman listed it as part of his "Big Ten Life and Work-Changing Utilities".
Two dual-monitor digital audio workstations. Multi-monitor, also called multi-display and multi-head, is the use of multiple physical display devices, such as monitors, televisions, and projectors, in order to increase the area available for computer programs running on a single computer system.
A graphical depiction of a triple-buffered swap chain. In every swap chain there are at least two buffers. The first framebuffer, the screenbuffer, is the buffer that is rendered to the output of the video card.
A bit array (also known as bitmask, [1] bit map, bit set, bit string, or bit vector) is an array data structure that compactly stores bits.It can be used to implement a simple set data structure.
During compilation of CLI programming languages, the source code is translated into CIL code rather than into platform- or processor-specific object code.CIL is a CPU- and platform-independent instruction set that can be executed in any environment supporting the Common Language Infrastructure, such as the .NET runtime on Windows, or the cross-platform Mono runtime.
In computer graphics, double buffering is a technique for drawing graphics that shows less stutter, tearing, and other artifacts. It is difficult for a program to draw a display so that pixels do not change more than once.
C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.
XNA Game Studio 3.0 (for Visual Studio 2008 or the free Visual C# 2008 Express Edition) allows production of games targeting the Zune platform and adds Xbox Live community support. It was released on October 30, 2008, and supported C# 3.0, LINQ and most versions of Visual Studio 2008. XNA Game Studio 4.0 was released on September 16, 2010. [19]