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Basic-256 started as a simple version of BASIC: the code editor, text output window and graphics display window are all visible in the same screen. [4] However, successive versions have added new features, [5] namely: Files (Eof, Size) – Version 9.4d; Mouse events – Version 9.4d; Sprites handling – Version 0.9.6n; Database functions ...
In contrast, the viewport is an area (typically rectangular) expressed in rendering-device-specific coordinates, e.g. pixels for screen coordinates, in which the objects of interest are going to be rendered. Clipping to the world-coordinates window is usually applied to the objects before they are passed through the window-to-viewport ...
SmallBASIC was designed for portability, and is written in C with separate modules containing any code that is unique to a particular platform. [ 2 ] [ 3 ] SmallBASIC is intended to support the same sorts of applications supported by GW-BASIC and QBasic on the IBM PC , with support for drawing Graphic Primitives to the screen, creating sounds ...
Small BASIC is a fast and easy-to-learn BASIC language interpreter ideal for everyday calculations, scripts and prototypes. It includes trigonometric , matrix and algebra functions , a built-in IDE , a powerful string library, system, sound and graphic commands, and a structured programming syntax.
A common datatype in graphics code, holding homogeneous coordinates or RGBA data, or simply a 3D vector with unused W to benefit from alignment, naturally handled by machines with 4-element SIMD registers. 4×4 matrix A matrix commonly used as a transformation of homogeneous coordinates in 3D graphics pipelines. [1] 7e3 format
Microsoft Small Basic is a programming language, interpreter and associated IDE. Microsoft's simplified variant of BASIC, it is designed to help students who have learnt visual programming languages such as Scratch learn text-based programming. [8]
Basic4GL (B4GL; from Basic for openGL) is an interpreted, open source version of the BASIC programming language which features support for 3D computer graphics using OpenGL. While being interpreted, it is also able to compile programs on top of the virtual machine to produce standalone executable programs.
The windows are therefore stacked along the Z-axis, and the Z-order information thus specifies the front-to-back ordering of the windows on the screen. An analogy would be some sheets of paper scattered on top of a table, each sheet being a window, the table your computer screen, and the top sheet having the highest Z value.