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The gameplay is a simulation of a global nuclear war, with the game's screen reminiscent of the "big boards" that visually represented thermonuclear war in films such as Dr. Strangelove, Fail-Safe, and especially WarGames. The game has been available by download since September 29, 2006 through Introversion's web store and Steam.
A baseball simulation Computer Bismarck: 1980: AppII, TRS80 A World War II simulation of the Bismarck Chase: Computer Conflict: 1980: AppII A computer wargame consisting of two imaginary scenarios taking place in Russia during the Cold War. Computer Quarterback: 1981: AppII, ATR, C64 An American football simulation game. Conflict: Korea the ...
Nuclear War is a single player turn-based strategy game developed by New World Computing and released for the Amiga in 1989 and later for MS-DOS. It presents a satirical , cartoonish nuclear battle between five world powers, in which the winner is whoever retains some population when everyone else on earth is dead.
A new game, Nuclear War Simulator, is intended to allow people to experience the full horror of modern warfare. The game lets people create their own nuclear weapons, direct them at places on the ...
Call of Duty: Black Ops Cold War; Call of Duty: Modern Warfare (2019 video game) Chase the Express; Command & Conquer: Generals; Command & Conquer: Generals – Zero Hour; Command & Conquer: Red Alert; Command & Conquer: Red Alert 2; Conflict: Europe; Cuban Missile Crisis: The Aftermath
Arms Race is a two-player game in which the USA and USSR wage war from 1950 to 2001. [1] Players have the choice of using conventional or nuclear weapons, as well as land, sea and air forces. Players can spend money on guerilla forces, political subversion, spies, transportation systems, or economic aid to neutral countries being fought over. [2]
The impetus was US concern about the burgeoning nuclear arms race (the Soviet Union exploded its first nuclear weapon in 1949, and by 1955 had developed their first true 'H' bomb). [20] A permanent gaming facility was created in The Pentagon and various professional analysts were brought in to run it, including the social scientist Herbert ...
Depending on the situation of the war, the player's use of WMDs will either result in an instant victory or a nuclear holocaust, which ends the game in a loss. Consequently, if the player wins a war using a nuclear strike, the UN will impose an arms embargo on Israel, forcing the player to buy arms from the private dealer until the next UN summit.