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  2. Look-ahead (backtracking) - Wikipedia

    en.wikipedia.org/wiki/Look-ahead_(backtracking)

    A backtracking algorithm therefore iteratively chooses a variable and tests each of its possible values; for each value the algorithm is recursively run. Look ahead is used to check the effects of choosing a given variable to evaluate or to decide the order of values to give to it.

  3. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Backtracking is a depth-first search (in contrast to a breadth-first search), because it will completely explore one branch to a possible solution before moving to another branch. Although it has been established that approximately 5.96 x 10 26 final grids exist, a brute force algorithm can be a practical method to solve Sudoku puzzles.

  4. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. [1] In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time.

  5. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    The first and next procedures are used by the backtracking algorithm to enumerate the children of a node c of the tree, that is, the candidates that differ from c by a single extension step. The call first ( P , c ) should yield the first child of c , in some order; and the call next ( P , s ) should return the next sibling of node s , in that ...

  6. Local search (constraint satisfaction) - Wikipedia

    en.wikipedia.org/wiki/Local_search_(constraint...

    A random walk algorithm sometimes moves like a greedy algorithm but sometimes moves randomly. It depends on a parameter p {\displaystyle p} , which is a real number between 0 and 1. At every move, with probability p {\displaystyle p} the algorithm proceeds like a greedy algorithm, trying to maximally decrease the cost of the assignment.

  7. Nearest neighbour algorithm - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbour_algorithm

    The nearest neighbour algorithm is easy to implement and executes quickly, but it can sometimes miss shorter routes which are easily noticed with human insight, due to its "greedy" nature. As a general guide, if the last few stages of the tour are comparable in length to the first stages, then the tour is reasonable; if they are much greater ...

  8. Backjumping - Wikipedia

    en.wikipedia.org/wiki/Backjumping

    When further backtracking or backjumping from the node, the variable of the node is removed from this set, and the set is sent to the node that is the destination of backtracking or backjumping. This algorithm works because the set maintained in a node collects all variables that are relevant to prove unsatisfiability in the leaves that are ...

  9. Graph traversal - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    The algorithm then backtracks along previously visited vertices, until it finds a vertex connected to yet more uncharted territory. It will then proceed down the new path as it had before, backtracking as it encounters dead-ends, and ending only when the algorithm has backtracked past the original "root" vertex from the very first step.