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  2. Team Fortress 2 Classic - Wikipedia

    en.wikipedia.org/wiki/Team_Fortress_2_Classic

    Team Fortress 2 Classic was created on the Facepunch Forums in late 2014 by Danielmm8888, who ported leaked Team Fortress 2 code from 2007 to the publicly-available Source SDK, allowing himself and other community contributors to make changes to the game and add new features. [2]

  3. List of Source mods - Wikipedia

    en.wikipedia.org/wiki/List_of_Source_mods

    Team Fortress 2 Classic - A Team Fortress 2 mod that reimagines the game using its 2008-2009 incarnation as a base, adding new weapons, maps, and game modes. [70] Zombie Panic! Source - A team-based zombie themed mod which pits player-controlled survivors against player-controlled zombies. The gameplay style simulates an outbreak: The zombie ...

  4. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Since the release of Left 4 Dead in late 2008, Valve began releasing "Authoring Tools" for individual games, which constitute the same programs adapted for each game's engine build. After Team Fortress 2 became free-to-play, Source SDK was effectively made open to all Steam users. When some Source games were updated to Source 2013, the older ...

  5. Team Fortress 2 - Wikipedia

    en.wikipedia.org/wiki/Team_Fortress_2

    In 2020, the Team Fortress 2 community embraced 15.ai, an artificial intelligence text-to-speech tool that could replicate the voices of TF2 characters. The technology enabled new dialogue creation for characters, leading to viral content like Spy Is a Furry , The RED Bread Bank , and remakes of classic SFM animations that use sentence mixing ...

  6. 2Fort - Wikipedia

    en.wikipedia.org/wiki/2Fort

    Steve Hogarty of PC Zone commented on how familiar 2Fort was to players of Team Fortress Classic upon the release of Team Fortress 2, saying that "even if you'd already been told it was a remade version of the popular Team Fortress Classic map [...] its layout already exists as a semi-familiar strategy map in the back of your mind".

  7. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    A group of mod developers may join to form a "mod team". Doom (1993) was the first game to have a large modding community. [6] In exchange for the technical foundation to mod, id Software insisted that mods should only work with the retail version of the game (not the demo), which was respected by the modders and boosted Doom ' s sales.

  8. Team Fortress Classic - Wikipedia

    en.wikipedia.org/wiki/Team_Fortress_Classic

    A catch-up comic released on the TF2 website released for free comic book day described Team Fortress Classic as being set in an alternate 1930, and that the game takes place during the Gravel Wars era of the timeline, along with the fact that the Classic engineer is the father of the engineer in Team Fortress 2. Fans created a mod for Half ...

  9. Robin Walker (game designer) - Wikipedia

    en.wikipedia.org/wiki/Robin_Walker_(game_designer)

    Together with John Cook and Ian Caughley, Walker started working on Team Fortress as a mod for id Software's QuakeWorld in 1996. Due to the popularity of the product, the team was hired by the then-small Valve to work on Team Fortress Classic and later on Team Fortress 2. [3] [4]