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Kona is a 2017 adventure video game developed by the Canadian studio Parabole and published by Ravenscourt.Set in October 1970, the game centers on Carl Faubert, a private investigator, who arrives at a snowy town in Nord-du-Québec, only to find the place deserted with something that is lurking around. [6]
Heat Project (Korean: 히트프로젝트) is a FPS (First Person Shooter) game based on realistic weapons and places including Alcatraz Island, Mong Kok and the National Palace Museum. Scoring kills earns the player in-game money to buy weapons, like guns and grenades.
PUBG: Battlegrounds (previously known as PlayerUnknown's Battlegrounds) is a 2017 battle royale video game published by Krafton, and developed by Krafton's PUBG Studios.The game, which was inspired by the Japanese film Battle Royale (2000), is based on previous mods created by Brendan "PlayerUnknown" Greene for other games, and expanded into a standalone game under Greene's creative direction.
Bodycam has been praised for its realistic graphics, sound design and gun play. [9] The game's graphics and environments have been compared to that of Unrecord , [ 5 ] [ 10 ] as the two games have graphic elements in common.
Kuon [a] is a 2004 survival horror video game developed by FromSoftware for the PlayStation 2.Published by FromSoftware in Japan, it was released in North America by Agetec, and in Europe by Nobilis and Indie Games Productions in 2006.
Many of the Donkey Kong games use supporting characters throughout gameplay, allowing the player to control different members of the family. [1] The success of the series is commonly attributed to its technical innovation and entertaining platforming sequences.
The game features realistic physics similar to the PlayStation Network game, Pain, where the player character will be sent off the chair in slow motion upon crashing or being hit by an enemy. As players proceed deeper into the game, Triad enemies begin appearing on the way and attempt to attack the player using Bō staffs.
WrestleMania X8 was Yuke's first WWE game on a Nintendo platform, replacing AKI Corporation as the developer for these systems; some former AKI developers were hired by Yuke's to develop a game with gameplay style closer to their titles rather than Yuke's own SmackDown series on PlayStation, while taking advantage of GameCube's graphical capabilities compared to Nintendo 64.