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YouTube Studio offers features for creators to manage their own channels, including a dashboard for news and personal notifications, [7] [8] general management of one's own videos on the platform, [9] channel analytics, [10] monetization and copyright management, [11] [12] and other resources and tools for channel customization. [13] [14] [15] [16]
YouTube's monetization system (logo pictured) is one of the most prominent sources of advertising revenue online. Advertising revenue is the monetary income that individuals and businesses earn from displaying paid advertisements on their websites, social media channels, or other platforms surrounding their internet-based content.
Website monetization is the process of converting existing traffic being sent to a particular website into revenue. The most popular ways of monetizing a website are by implementing pay per click (PPC) and cost per impression (CPI/CPM) advertising.
On desktop, users choose between "Auto" and a specific resolution. [46] It is not possible for the viewer to directly choose a higher bitrate (quality) for any selected resolution. Since 2009, viewers have had the ability to watch 3D videos. [47] In 2015, YouTube began natively supporting 360-degree video. Since April 2016, it allowed live ...
The creator economy or also known as creator marketing and influencer economy, is a software-driven economy that is built around creators who produce and distribute content, products, or services directly to their audience, leveraging social media platforms and AI tools. [1]
A multi-channel network (MCN) is an organization that works with video platforms to offer assistance to channel owners in areas such as "product, programming, funding, cross-promotion, partner management, digital rights management, monetization and sales, and audience development," [1] in exchange for a percentage of the ad revenue from the channel.
YouTube Automation is noted for its scalability, enabling channel owners to potentially expand their channel's reach and content output without a corresponding increase in manual labor or time commitment. The model's flexibility is further underscored by its operability from any location with internet access.
In 2006, YouTube and content protection company Audible Magic signed an agreement to mainly create 'audio identification technology', and precisely, to license the use of Audible Magic's own "Content ID" fingerprinting technology. [22] When Google bought YouTube, in November of the same year, the license was transferred to Google. [23]