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Taking this one stage further, the clue word can hint at the word or words to be abbreviated rather than giving the word itself. For example: "About" for C or CA (for "circa"), or RE. "Say" for EG, used to mean "for example". More obscure clue words of this variety include: "Model" for T, referring to the Model T.
Tree shaping (also known by several other alternative names) uses living trees and other woody plants as the medium to create structures and art. There are a few different methods [2] used by the various artists to shape their trees, which share a common heritage with other artistic horticultural and agricultural practices, such as pleaching, bonsai, espalier, and topiary, and employing some ...
Hypermobility, also known as double-jointedness, describes joints that stretch farther than normal. [2] For example, some hypermobile people can bend their thumbs backwards to their wrists and bend their knee joints backwards, put their leg behind the head or perform other contortionist "tricks".
A 15x15 lattice-style grid is common for cryptic crosswords. A cryptic crossword is a crossword puzzle in which each clue is a word puzzle. Cryptic crosswords are particularly popular in the United Kingdom, where they originated, [1] as well as Ireland, the Netherlands, and in several Commonwealth nations, including Australia, Canada, India, Kenya, Malta, New Zealand, and South Africa.
An oversplit by former Olympic gymnast Irina Tchachina Stretching cat. Flexibility is the anatomical range of movement in a joint or series of joints, and length in muscles that cross the joints to induce a bending movement or motion.
Flexible cables, or 'continuous-flex' cables, are electrical cables specially designed to cope with the tight bending radii and physical stress associated with moving ...
Players use words, sound effects and charades as they give their clues, but speech becomes more restricted as the game progresses in rounds 2 and 3. On each team's turn, one member of the team is the Cluegiver and the rest are the Guessers. In round 1, the Cluegiver draws a name card and begins giving clues to his teammates (Guessers).
[2] [3] The invention was conceived at the request of the United States Air Force to come up with a more flexible and secure way of storing the targeting constants in the Atlas E/F ICBM's airborne digital computer. The patent and associated technology were held under secrecy order for several years while the Atlas E/F was the main operational ...