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Mythological objects encompass a variety of items (e.g. weapons, armor, clothing) found in mythology, legend, folklore, tall tale, fable, religion, spirituality, superstition, paranormal, and pseudoscience from across the world. This list is organized according to the category of object.
Ankh: Battle of the Gods (also known as Ankh 3 and Ankh 3: Battle of the Gods) is a third-person adventure video game, released in 2007 for the Windows and Macintosh computers, developed by Deck13 and published by BHV Software. As with Ankh and Ankh: Heart of Osiris, Ankh: Battle of the Gods utilises a modified version of the Ogre 3D graphics ...
Ankh spawned two sequels: Ankh: Heart of Osiris and Ankh: Battle of the Gods. In 2006, the original Ankh was ported to Linux [3] and OS X. A Special Edition of the game was released in the UK in February 2007. [4] A Nintendo DS port was released in 2008 under the title Ankh: Curse of the Scarab King (German: Ankh: Der Fluch des Skarabäenkönigs).
Ankh signs in two-dimensional art were typically painted blue or black. [24] The earliest ankh amulets were often made of gold or electrum, a gold and silver alloy. Egyptian faience, a ceramic that was usually blue or green, was the most common material for ankh amulets in later times, perhaps because its color represented life and regeneration ...
A nazar, an amulet to ward off the evil eye. An amulet, also known as a good luck charm or phylactery, is an object believed to confer protection upon its possessor. The word "amulet" comes from the Latin word amuletum, which Pliny's Natural History describes as "an object that protects a person from trouble".
An incantation, spell, charm, enchantment, or bewitchery is a magical formula intended to trigger a magical effect on a person or objects. The formula can be spoken, sung, or chanted . An incantation can also be performed during ceremonial rituals or prayers .
Jewellery (or jewelry in American English) consists of decorative items worn for personal adornment such as brooches, rings, necklaces, earrings, pendants, bracelets, and cufflinks. Jewellery may be attached to the body or the clothes. From a western perspective, the term is restricted to durable ornaments, excluding flowers for example.
Psychological pricing (also price ending or charm pricing) is a pricing and marketing strategy based on the theory that certain prices have a psychological impact. In this pricing method, retail prices are often expressed as just-below numbers: numbers that are just a little less than a round number, e.g. $19.99 or £2.98. [ 1 ]