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Path compression can be implemented using a simple recursion as follows: function Find(x) is if x.parent ≠ x then x.parent := Find(x.parent) return x.parent else return x end if end function. This implementation makes two passes, one up the tree and one back down.
Recursive drawing of a SierpiĆski Triangle through turtle graphics. In computer science, recursion is a method of solving a computational problem where the solution depends on solutions to smaller instances of the same problem. [1] [2] Recursion solves such recursive problems by using functions that call themselves from within their own code ...
A recursive step — a set of rules that reduces all successive cases toward the base case. For example, the following is a recursive definition of a person's ancestor. One's ancestor is either: One's parent (base case), or; One's parent's ancestor (recursive step). The Fibonacci sequence is another classic example of recursion: Fib(0) = 0 as ...
Backtracking is a class of algorithms for finding solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons a candidate ("backtracks") as soon as it determines that the candidate cannot possibly be completed to a valid solution.
The recursive implementation will visit the nodes from the example graph in the following order: A, B, D, F, E, C, G. The non-recursive implementation will visit the nodes as: A, E, F, B, D, C, G. The non-recursive implementation is similar to breadth-first search but differs from it in two ways: it uses a stack instead of a queue, and
A total recursive function is a partial recursive function that is defined for every input. Every primitive recursive function is total recursive, but not all total recursive functions are primitive recursive. The Ackermann function A(m,n) is a well-known example of a total recursive function (in fact, provable total), that is not primitive ...
This algorithm, also known as the "recursive backtracker" algorithm, is a randomized version of the depth-first search algorithm. Frequently implemented with a stack, this approach is one of the simplest ways to generate a maze using a computer. Consider the space for a maze being a large grid of cells (like a large chess board), each cell ...
Structural recursion is usually proved correct by structural induction; in particularly easy cases, the inductive step is often left out. The length and ++ functions in the example below are structurally recursive. For example, if the structures are lists, one usually introduces the partial order "<", in which L < M whenever list L is the tail ...