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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    These chances are called saving throws or saves. A saving throw is made when a character would come to harm from extraordinary means such as poisons and magical compulsions in nature. [5] In the early editions of D&D, there are five categories of saving throws, based on the form of the potential damage: Paralysis, Poison, or Death Magic

  3. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    The healing aspect is "influenced by Irish mythology" where bards use "music and storytelling to weave together this magic to restore vigor and health to other people". [22] Arcane power can also be accessed by more martial classes in the form of specific subclasses such as the arcane trickster and the eldritch knight in 5th edition.

  4. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    Mechanically, 5th edition draws heavily on prior editions, while introducing some new mechanics intended to simplify and streamline play. Skills, weapons, items, saving throws, and other things that characters are trained in now all use a single proficiency bonus that increases as character level increases.

  5. Saving throw - Wikipedia

    en.wikipedia.org/wiki/Saving_throw

    Saving throws are represented as a numeric value that often changes as the character advances in experience. In order to successfully make a throw, the character must roll dice (often a single 20-sided die ("d20") or three six-sided dice ("3d6")), achieving a result based on the calculated value of the saving throw which is compared against a ...

  6. Paladin (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Paladin_(Dungeons_&_Dragons)

    Charisma: Charisma is key to the Paladin's most crucial abilities: Lay on Hands (for healing) and Smite Evil (to harm malign creatures); both function relative to Charisma bonus, as does Divine Grace, which grants improved saving throws (commonly used to resist harmful magic). Turn Undead is also bolstered by Charisma.

  7. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  8. Bard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Bard_(Dungeons_&_Dragons)

    Unlike wizards and other arcane spellcasters, they can cast a small number of healing spells like Cure Light Wounds (a relic of the druidic origins of the class). Other abilities, like bardic music and the aforementioned bardic lore, were retained but overhauled to be more compatible with the streamlined d20 System rules of the Third Edition.

  9. List of Dungeons & Dragons deities - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Pelor – Neutral good god of the sun and healing. Pelor's symbol is a sun. [58] Pholtus – Lawful good god of light and law. Pholtus' symbol is a silver sun, or a full moon partially eclipsed by a smaller crescent moon. [58] Ralishaz – Chaotic neutral god of ill luck and insanity. Ralishaz's symbol is three, bone fate-casting sticks.