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  2. Half-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Half-precision_floating...

    Swift introduced half-precision floating point numbers in Swift 5.3 with the Float16 type. [20] OpenCL also supports half-precision floating point numbers with the half datatype on IEEE 754-2008 half-precision storage format. [21] As of 2024, Rust is currently working on adding a new f16 type for IEEE half-precision 16-bit floats. [22]

  3. F16C - Wikipedia

    en.wikipedia.org/wiki/F16C

    VCVTPS2PH xmmrm128,ymmreg,imm8 – convert eight single-precision floating point values in a YMM register to half-precision floating-point values in memory or an XMM register. The 8-bit immediate argument to VCVTPS2PH selects the rounding mode. Values 0–4 select nearest, down, up, truncate, and the mode set in MXCSR.RC.

  4. IEEE 754 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754

    A property of the single- and double-precision formats is that their encoding allows one to easily sort them without using floating-point hardware, as if the bits represented sign-magnitude integers, although it is unclear whether this was a design consideration (it seems noteworthy that the earlier IBM hexadecimal floating-point representation ...

  5. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    Bfloat16, TensorFloat-32, and the two FP8 formats, compared with IEEE 754 half-precision and single-precision formats Type Sign Exponent Trailing significand field Total bits FP8 (E4M3) 1 4 3 8 FP8 (E5M2) 1 5 2 8 Half-precision: 1 5 10 16 Bfloat16: 1 8 7 16 TensorFloat-32 1 8 10 19 Single-precision: 1 8 23 32

  6. Minifloat - Wikipedia

    en.wikipedia.org/wiki/Minifloat

    Full Precision" in Direct3D 9.0 is a proprietary 24-bit floating-point format. Microsoft's D3D9 (Shader Model 2.0) graphics API initially supported both FP24 (as in ATI's R300 chip) and FP32 (as in Nvidia's NV30 chip) as "Full Precision", as well as FP16 as "Partial Precision" for vertex and pixel shader calculations performed by the graphics ...

  7. bfloat16 floating-point format - Wikipedia

    en.wikipedia.org/wiki/Bfloat16_floating-point_format

    Bfloat16 is designed to maintain the number range from the 32-bit IEEE 754 single-precision floating-point format (binary32), while reducing the precision from 24 bits to 8 bits. This means that the precision is between two and three decimal digits, and bfloat16 can represent finite values up to about 3.4 × 10 38.

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  9. IEEE 754-2008 revision - Wikipedia

    en.wikipedia.org/wiki/IEEE_754-2008_revision

    The binary interchange formats have the "half precision" (16-bit storage format) and "quad precision" (128-bit format) added, together with generalized formulae for some wider formats; the basic formats have 32-bit, 64-bit, and 128-bit encodings. Three new decimal formats are described, matching the lengths of the 32–128-bit binary formats.