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Quake is a first-person shooter game developed by id Software and published by GT Interactive in 1996. The first game in the Quake series, [13] it was originally released for MS-DOS and Microsoft Windows, followed by Mac OS, Linux and Sega Saturn in 1997 and Nintendo 64 in 1998.
With id Software's designers waiting for the Quake engine to be ready for its design team, the studio sent Petersen to work temporarily at Rogue Entertainment, which was licensing the Doom engine to develop Strife. [10] Romero also credits Petersen with coming up with the title for the Hexen expansion Deathkings of the Dark Citadel.
The Quake III Arena engine was updated to patch 1.26 and later versions are called "Quake III Team Arena engine" with a new MD4 skeletal model format and huge outdoor areas. id Tech 3 is the first in this series to require an OpenGL-compliant graphics accelerator to run. The source code was released on 19 August 2005 under GPL-2.0-or-later.
Quake is a series of first-person shooter video games, developed by id Software and, as of 2010, published by Bethesda Softworks.The series is composed of Quake and its nonlinear, standalone sequels, which vary in setting and plot.
Alfonso John Romero (born October 28, 1967) [1] is an American video game developer.He co-founded id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996).
Dennis Fong (traditional Chinese: 方鏞欽; simplified Chinese: 方镛钦; pinyin: Fāng Yōngqīn; Jyutping: fong1 jung4 jam1), better known by his online alias Thresh, is an American businessman and retired professional player of the first-person shooter video games Quake and Doom.
Drew Markham and his business partner Barry Dempsey founded Xatrix Entertainment in March 1993. The studio's first release was Cyberia in 1994. [1] Among its later projects was Quake II Mission Pack: The Reckoning, for which it worked with publisher Activision. [2] Around 1999, some of the original business partners sought to exit the company.
Splash Damage was formed in May [3] or June 2001 [1] by the creators of mods such as Quake 3 Fortress, who was then joined by a number of modders from the Team Fortress and Quake 3 modding scene. The studio began life working with Now TV and Gamer.tv, providing both custom maps and an in-game television production solution. Splash Damage staff ...