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  2. Quinary - Wikipedia

    en.wikipedia.org/wiki/Quinary

    Quinary (base 5 or pental [1] [2] [3]) is a numeral system with five as the base. A possible origination of a quinary system is that there are five digits on either hand . In the quinary place system, five numerals, from 0 to 4 , are used to represent any real number .

  3. Bi-quinary coded decimal - Wikipedia

    en.wikipedia.org/wiki/Bi-quinary_coded_decimal

    Bi-quinary coded decimal is a numeral encoding scheme used in many abacuses and in some early computers, notably the Colossus. [2] The term bi-quinary indicates that the code comprises both a two-state (bi) and a five-state (quinary) component. The encoding resembles that used by many abacuses, with four beads indicating the five values either ...

  4. Quinarian system - Wikipedia

    en.wikipedia.org/wiki/Quinarian_system

    The quinarian system was a method of zoological classification which was popular in the mid 19th century, especially among British naturalists. It was largely developed by the entomologist William Sharp Macleay in 1819. [1]

  5. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    It is used for general conceptual modeling of the structure of the application, and for detailed modeling, translating the models into programming code. Class diagrams can also be used for data modeling. [2] The classes in a class diagram represent both the main elements, interactions in the application, and the classes to be programmed.

  6. Template:Quinary/doc - Wikipedia

    en.wikipedia.org/wiki/Template:Quinary/doc

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  7. Mustache (template system) - Wikipedia

    en.wikipedia.org/wiki/Mustache_(template_system)

    The input data can be a class so that input data can be characterized as a model–view–controller (MVC) view. The Mustache template does nothing but reference methods in the (input data) view. [3] All the logic, decisions, and code is contained in this view, and all the markup (ex. output XML) is contained in the template.

  8. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    This can require significantly less programming effort if the base class contains many methods providing default behavior and only a few of them need to be overridden within the derived class. For example, in the C# code below, the variables and methods of the Employee base class are inherited by the HourlyEmployee and SalariedEmployee derived ...

  9. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    When a class varies often, the features of object-oriented programming become very useful because changes to a program's code can be made easily with minimal prior knowledge about the program. The bridge pattern is useful when both the class and what it does vary often.