When.com Web Search

  1. Ad

    related to: buttons ui design guidelines

Search results

  1. Results From The WOW.Com Content Network
  2. Human interface guidelines - Wikipedia

    en.wikipedia.org/wiki/Human_interface_guidelines

    Human interface guidelines often describe the visual design rules, including icon and window design and style. Much less frequently, they specify how user input and interaction mechanisms work. Aside from the detailed rules, guidelines sometimes also make broader suggestions about how to organize and design the application and write user ...

  3. User interface design - Wikipedia

    en.wikipedia.org/wiki/User_interface_design

    User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on ...

  4. Windows Aero - Wikipedia

    en.wikipedia.org/wiki/Windows_Aero

    Windows Aero is the first major revision to Microsoft's user design guidelines for Microsoft Windows since Windows 95, covering aesthetics, common controls such as buttons and radio buttons, task dialogs, wizards, common dialogs, control panels, icons, fonts, user notifications, and the "tone" of text used.

  5. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    Guidelines are generally more useful for describing requirements whereas patterns are useful tools for those who need to translate requirements into specific software solutions. Some people consider design guidelines as an instance of interaction design pattern as they are also common approach of capturing the experience in interaction design.

  6. Confirmation dialog - Wikipedia

    en.wikipedia.org/wiki/Confirmation_dialog

    Yes / No, Confirm / Cancel) or three buttons (e. g. Save / Discard / Cancel). Some human interface guidelines recommend avoiding unnecessary confirmation dialogs. [3] BlackBerry and Sun Java UI guidelines recommended a confirmation button be put before a cancellation button; but a default button should not be associated with a major destructive ...

  7. The Design of Everyday Things - Wikipedia

    en.wikipedia.org/wiki/The_Design_of_Everyday_Things

    The gulf of evaluation stands for the psychological gap that must be crossed to interpret a user interface display, following the steps: interface → perception → interpretation → evaluation. Both "gulfs" were first mentioned in Donald Norman's 1986 book User Centered System Design: New Perspectives on Human-computer Interaction. [10] [14]

  8. Flat design - Wikipedia

    en.wikipedia.org/wiki/Flat_design

    Flat design has been criticized for making user interfaces unintuitive and less usable. By making all design elements (menus, buttons, links, etc.) flat, distinguishing what function an element serves may become more difficult, for example, determining whether an element is a button or an indicator.

  9. The Humane Interface - Wikipedia

    en.wikipedia.org/wiki/The_Humane_Interface

    The book puts forward a large number of interface design suggestions, from fairly trivial ones to radical ones. The overriding theme is that current computer interfaces are often poor and set up users to fail, as a result of poor planning (or lack of planning) by programmers and a lack of understanding of how people actually use software.