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  2. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    Video game monetization is a type of process that a video game publisher can use to generate revenue from a video game product. The methods of monetization may vary between games, especially when they come from different genres or platforms, but they all serve the same purpose to return money to the game developers, copyright owners, and other ...

  3. Advertising in video games - Wikipedia

    en.wikipedia.org/wiki/Advertising_in_video_games

    Advertising in video games is the integration of advertising into video games to promote products, organizations, or viewpoints. [ 1 ] There are two major categories of advertising in video games: in-game advertising and advergames . [ 2 ]

  4. Website monetization - Wikipedia

    en.wikipedia.org/wiki/Website_monetization

    The two most important metrics that matter to a web publisher looking to monetize their site is "Fill Rate", or the % of inventory where ads can be shown by a partner advertising network, and eCPM, which is the effective cost per thousand impression dollar amount that is paid out to the publisher for showing ads to their audience.

  5. In-game advertising - Wikipedia

    en.wikipedia.org/wiki/In-game_advertising

    In-game advertising can also lead to negative reviews for a video game, as occurred in 2013 with Maxis' promotion of a heavily branded Nissan Leaf charging station as downloadable content in SimCity. Maxis claimed "Plopping down the station will add happiness to nearby buildings. It will not take power, water, or workers away from your city." [58]

  6. Social games will monetize people in the future: Parody or ...

    www.aol.com/news/2011-04-15-social-games...

    A clever Gamasutra blogger predicts in a scathing parody that the next step for social game developers like Zynga is to monetize non-players' responses to their social gaming friends. Have a deep ...

  7. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

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