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  2. Downloadable content - Wikipedia

    en.wikipedia.org/wiki/Downloadable_content

    Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.

  3. itch.io - Wikipedia

    en.wikipedia.org/wiki/Itch.io

    itch.io (stylized in all lowercase) is a website for users to host, sell and download indie video games, indie role-playing games, game assets, comics, zines and music. . Launched in March 2013 by Leaf Corcoran, the service hosts over 1,000,000 products as of November 2024

  4. Taphophobia - Wikipedia

    en.wikipedia.org/wiki/Taphophobia

    Taphophobia (from Greek τάφος – taphos, "grave, tomb" [1] and φόβος – phobos, "fear" [2]) is an abnormal (psychopathological) phobia of being buried alive as a result of being incorrectly pronounced dead. [3] Before the era of modern medicine, the fear was not entirely irrational.

  5. The Ultimate List of 350 Surprising and Common Phobias from A-Z

    www.aol.com/ultimate-list-350-surprising-common...

    304. Taphophobia: fear of being buried alive. 305. Taphophobia: fear of graves or fear of being placed in a grave while still alive. 306. Tapinophobia: fear of being contagious. 307. Taurophobia ...

  6. ‘Fear’ by Huffington Post

    testkitchen.huffingtonpost.com/flip-side-of-fear

    In “The Flip Side of Fear”, we look at some common phobias, like sharks and flying, but also bats, germs and strangers. We tried to identify the origin of these fears and why they continue to exist when logic tells us they shouldn’t.

  7. How They Got Game - Wikipedia

    en.wikipedia.org/wiki/How_They_Got_Game

    How They Got Game is a project that aims to explore the historical and cultural impact of new media, through interactive simulation and video gaming. The involvement was through people researching many defined areas of computing , such as storytelling, strategy, simulation, sports, and shooters.

  8. History of mobile games - Wikipedia

    en.wikipedia.org/wiki/History_of_mobile_games

    Through most of mobile gaming's history, mobile game publishers have come from new publishers created in that space, such as Chillingo and Glu Mobile or from the developers themselves such as for Rovio and King, rather than through large AAA publishers such as Electronic Arts, Activision, Ubisoft, and Take-Two Interactive. As mobile provided to ...

  9. List of historical video games - Wikipedia

    en.wikipedia.org/wiki/List_of_historical_video_games

    The historical video game belongs to a video game genre in which stories are based upon historical events, environments, or people. Some historical video games are simulators, which attempt an accurate portrayal of a historical event, civilization or biography, to the degree that the available historical research will allow.