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  2. PLY (file format) - Wikipedia

    en.wikipedia.org/wiki/PLY_(file_format)

    In the ASCII version of the format, the vertices and faces are each described one to a line with the numbers separated by white space. In the binary version, the data is simply packed closely together at the endianness specified in the header and with the data types given in the property records.

  3. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    Obj files support higher-order surfaces using several different kinds of interpolation, such as Taylor and B-splines, [3] although support for those features in third party file readers is far from universal. Obj files also do not support mesh hierarchies or any kind of animation or deformation, such as vertex skinning or mesh morphing.

  4. COLLADA - Wikipedia

    en.wikipedia.org/wiki/COLLADA

    COLLADA (for 'collaborative design activity') is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.

  5. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    The KTX 2.0 extension for universal texture compression enables 3D models in the glTF format to be highly compressed and to use natively supported texture formats, reducing file size and boosting rendering speed. [28] Draco is a glTF extension for mesh compression, to compress and decompress 3D meshes, to help reduce the size of 3D files.

  6. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Some mesh formats contain groups, which define separate elements of the mesh, and are useful for determining separate sub-objects for skeletal animation or separate actors for non-skeletal animation. materials Generally materials will be defined, allowing different portions of the mesh to use different shaders when rendered. UV coordinates

  7. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    A polygon mesh of a dolphin In 3D computer graphics , polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes . Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics .

  8. Art of Illusion - Wikipedia

    en.wikipedia.org/wiki/Art_of_Illusion

    The ClothMaker plugin makes use of the Distortion class. The user selects an object in the scene to convert to a cloth. The user then selects the command to tell Art of Illusion to generate the cloth simulation. An editor window is provided for the user to select various settings.

  9. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    The task of converting multiple 2D images into 3D model consists of a series of processing steps: Camera calibration consists of intrinsic and extrinsic parameters, without which at some level no arrangement of algorithms can work. The dotted line between Calibration and Depth determination represents that the camera calibration is usually ...