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  2. Adobe Fuse CC - Wikipedia

    en.wikipedia.org/wiki/Adobe_Fuse_CC

    Adobe Fuse CC (formerly Fuse Character Creator) was a 3D computer graphics software developed by Mixamo that enables users to create 3D characters. Its main novelty is the ability to import and integrate user-generated content into the character creator.

  3. 3D Dot Game Heroes - Wikipedia

    en.wikipedia.org/wiki/3D_Dot_Game_Heroes

    3D Dot Game Heroes [a] is an action role-playing video game developed by Silicon Studio for the PlayStation 3. The game is presented using voxel -based graphics in a 3D environment to emulate the 2D graphics of earlier video games. [ 2 ]

  4. Cave Story - Wikipedia

    en.wikipedia.org/wiki/Cave_Story

    The game was built from scratch using 3D character models, featuring a dynamic camera system and another additional level, as well as a remixed soundtrack by Danny Baranowsky. [ 31 ] [ 41 ] [ 42 ] The Japanese version features crossover content from various NIS and other companies' franchises such as Crazy Climber , Ikki , and Dragon Slayer ...

  5. Fez (video game) - Wikipedia

    en.wikipedia.org/wiki/Fez_(video_game)

    Fez trial gameplay, demonstrating the rotation mechanic and game objectives. Fez is a two-dimensional (2D) puzzle platform game set in a three-dimensional (3D) world. The player-character Gomez lives peacefully on a 2D plane until he receives a red fez and witnesses the breakup of a giant, golden hexahedron that tears the fabric of spacetime and reveals a third dimension.

  6. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is developed by a community of programmers, artists, and academics interested in 3D character modeling.

  7. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    While scientific volume visualization does not require modifying the actual voxel data, voxel editors can be used to create art (especially 3D pixel art) and models for voxel based games. Some editors are focused on a single approach to voxel editing while others mix various approaches. Some common approaches are: