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  2. GPU switching - Wikipedia

    en.wikipedia.org/wiki/GPU_switching

    The discrete graphics card is usually installed onto the graphics card slot such as PCI-Express and the integrated graphics is integrated onto the CPU itself or occasionally onto the Northbridge. [ citation needed ] The Northbridge is the most responsible for switching between GPUs.

  3. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia).

  4. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platform's game engine, Roblox Studio, [4] and then shared to and played by other players. [1]

  5. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    4.5 100.4 Un­known n/a [63] 12 FL 11_1 4.6 1.1 2.1 25 OEM GeForce GT 520 April 12, 2011 PCIe 2.0 x16 PCIe 2.0 x1 PCI 810 1620 14.4 3.25 6.5 155.5 Un­known 29 $59 GeForce GT 530 [67] May 14, 2011 GF108-220 585 116 PCIe 2.0 x16 700 1400 2 96:16:4 28.8 128 2.8 11.2 268.8 22.40 50 OEM GeForce GT 545 GF116 ~1170 ~238 720 1440 3 144:24:16 1.5 3 43 ...

  6. List of rendering APIs - Wikipedia

    en.wikipedia.org/wiki/List_of_rendering_APIs

    Rendering APIs typically provide just enough functionality to abstract a graphics accelerator, focussing on rendering primitives, state management, command lists/command buffers; and as such differ from fully fledged 3D graphics libraries, 3D engines (which handle scene graphs, lights, animation, materials etc.), and GUI frameworks; Some provide fallback software rasterisers, which were ...

  7. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  8. Mode 13h - Wikipedia

    en.wikipedia.org/wiki/Mode_13h

    Mode 13h is the standard 256-color mode on VGA graphics hardware introduced in 1987 with the IBM PS/2. It has a resolution of 320 × 200 pixels. [1] It was used in computer games and art/animation software of the late 1980s and early to mid-1990s. [citation needed] "13h" refers to the number of the mode in the VGA BIOS. The "h" stands for ...

  9. Option ROM - Wikipedia

    en.wikipedia.org/wiki/Option_ROM

    An option ROM for the PC platform (i.e. the IBM PC and derived successor computer systems) is a piece of firmware that resides in ROM on an expansion card (or stored along with the main system BIOS), which gets executed to initialize the device and (optionally) add support for the device to the BIOS.