Search results
Results From The WOW.Com Content Network
DOSBox is a free and open-source emulator which runs software for MS-DOS compatible disk operating systems—primarily video games. [5] It was first released in 2002, when DOS technology was becoming obsolete. Its adoption for running DOS games is widespread, with it being used in commercial re-releases of those games as well.
TIC-80 is a free and open-source fantasy video game console for making, playing, and sharing games on a limited platform that mimics the 8-bit systems of the 1980s. It has built-in code, sprite, map, music, and sound effect editors, as well as a command line interface that allow users to develop and edit games within the fantasy console. [4] [5]
CSBwin was reverse engineered from the game's Atari assembler code to a pure C version in months of work. [312] [313] In 2014 Christophe Fontanel released another reverse engineering project which tries to recreate all existing versions. [314] [315] E.T. the Extra-Terrestrial: 1982 2006 Arcade: Atari: In 2006, decompiled by Dennis Debro.
As computing and storage facilities advanced, the ability to generate large EXE files was added to Turbo Pascal, with the ability to statically link and collectively load separately compiled objects. The .TPU files output by compiling a Turbo Pascal unit are tightly linked to the internal structures of the compiler, rather than standard .OBJ ...
IBM computers had BASIC 1.1 in ROM, and IBM's versions of BASIC used code in this ROM-BASIC, which allowed for extra memory in the code area. BASICA last appeared in IBM PC DOS 5.02, and in OS/2 (2.0 and later), the version had ROM-BASIC moved into the program code. Microsoft released GW-BASIC for machines with no ROM-BASIC. Some OEM releases ...
However, the library is suited to building games directly, or is usable indirectly by engines built on top of it. The library is internally written in C and possibly, depending on the target platform, C++ or Objective-C, and provides the application programming interface in C, with bindings to other languages available. [12]
Dynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory.
Panda3D is a scene graph engine. [7] This means that the virtual world is initially an empty Cartesian space into which the game programmer inserts 3D models. Panda3D does not distinguish between "large" 3D models, such as the model of an entire dungeon or island, and "small" 3D models, such as a model of a table or a sword.