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  2. Duplicate code - Wikipedia

    en.wikipedia.org/wiki/Duplicate_code

    In computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a number of reasons. [ 1 ]

  3. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  4. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    This change gives the following algorithm (for a zero-based array). -- To shuffle an array a of n elements (indices 0..n-1): for i from n−1 down to 1 do j ← random integer such that 0 ≤ j ≤ i exchange a[j] and a[i] An equivalent version which shuffles the array in the opposite direction (from lowest index to highest) is:

  5. List of data structures - Wikipedia

    en.wikipedia.org/wiki/List_of_data_structures

    Array, a sequence of elements of the same type stored contiguously in memory; Record (also called a structure or struct), a collection of fields . Product type (also called a tuple), a record in which the fields are not named

  6. Sorting algorithm - Wikipedia

    en.wikipedia.org/wiki/Sorting_algorithm

    A sorting algorithm is stable if whenever there are two records R and S with the same key, and R appears before S in the original list, then R will always appear before S in the sorted list. When equal elements are indistinguishable, such as with integers, or more generally, any data where the entire element is the key, stability is not an issue.

  7. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    Rule of three ("Three strikes and you refactor") is a code refactoring rule of thumb to decide when similar pieces of code should be refactored to avoid duplication. It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure.

  8. Fold (higher-order function) - Wikipedia

    en.wikipedia.org/wiki/Fold_(higher-order_function)

    Folds can be regarded as consistently replacing the structural components of a data structure with functions and values. Lists, for example, are built up in many functional languages from two primitives: any list is either an empty list, commonly called nil ([]), or is constructed by prefixing an element in front of another list, creating what is called a cons node ( Cons(X1,Cons(X2,Cons ...

  9. Bucket sort - Wikipedia

    en.wikipedia.org/wiki/Bucket_sort

    Similar to generic bucket sort as described above, ProxmapSort works by dividing an array of keys into subarrays via the use of a "map key" function that preserves a partial ordering on the keys; as each key is added to its subarray, insertion sort is used to keep that subarray sorted, resulting in the entire array being in sorted order when ...